Graf Silth's Mission
Games Master’s Information
1st Forest
Camp, The Pantaloni Tribe
The Pantaloni tribe control
this area of the Fimbrethine Forest. They had combined with most of the other
Limuran forest tribes and the Placki plains riders to attack the wolves. For
centuries the tribes and the wolves had co-existed living on the deer herds. The
evil Sorcerer Beevil had cast spells that gave the wolves larger litters so that
soon the deer stock was threatened. That is when the Druid Gravido suggested the
alliance to cull the wolves. First they herded most of the deer out onto the
grasslands, away from the wolves. Then the plan had been to pin the wolves
against the briar tangled border with Neradh not expecting the wolves to escape
through them. Truth to tell they had not worried much when large numbers of them
had done so. The dwarves would just have to deal with them! The dwarves had
always been very selfish in their outlook regarding other peoples. When Vrinto
son of Vino fled from Neradh with a gang of other exiles, the tribes allowed
them to settle in the forest. This was to spite King Granbold, rather than from
any generous motive. Vrinto had to agree to various woodland protecting laws in
order to get permission to stay. These laws are enforced by Ents who can call on
Huorns if necessary. If not specially authorised, the carrying of axes is
forbidden!
Hunters of the
Pantaloni tribe spotted Graf Silth’s party entering their part of the forest.
Word was passed back and drums were beaten to assemble the tribes fighters at
the Ent Elmentin’s post. Elminton had with him the Ent Bamagon. Bamagon had come
from Neradh to report that he had heard the Dwarves Zenith and Zilch, decide
that King Granbold should declare war on Limura. Elminton explained this to the
three chieftains of the Pantoloni. These were the Head Chief Balder, the Warrior
Chief Jakir and the Woman Chief Plumba. Jakir declared that this party must be
part of Granbold’s assault on their forest and should be wiped out! Balder
thought that this was too hasty. He thought that a real attack would involve
larger numbers. Jakir objected that waiting for the larger numbers would be
folly! They should wipe out this small force whilst they had the chance! Plumba
did not want there to be unnecessary bloodshed. Word had then come that the
dwarves had pitched camp. She thought that with the Ent’s support, they should
invest the camp but not attack it as yet. She thought that they should send for
the Druid Gravido who could parley with the invaders. Perhaps he could persuade
them to return over the border?
The Pantaloni &c
Arch Druid Gravido, Ents
Elmantin & Bamagon
Druid Gravido Lea,
Mo 5”, Fa 6/12, TR 4, SR 6, D-5, C –4, W –3, A 0, Ob 0.8,
Me
0 –1 = -1 Magic staff st 0 + touches x4 = Fa deductions. M Sickle -1 = -1 st +2
3rd
level Magician: Charm Sing, Charm Spell,
Detect Magic, Detect Scelta, Magic Illumination, Quench Flame, Stranger Sensing,
Disarm, Double Crop, Rot Wood, Creature Taming, Wood Crumble. Order Huorn 6MPU
3+ within 9”.
Speaks Kazid, Simnith, Washa. Ent, Hervore, Canine, Carnivore, Reads Runes.
15c Ent Elmantin
Off, Mo 7” Fa 30/60, TI 5, TR 8, SR
5, D -9, C -8, W -7, A -3, Ob
1.8, Me +6 -2 = +4 stun st 0 stun 4 Can disguise as a Tree stump &
reverse
4th level
magician, Ward Lay, Detect Scelta, Ward
Extend, Ward Boost, Move Heavy Object, Create Illusion, Transmorphism, Unnerving
Noise, Cling.
Speaks Ent, Washa, Kazid,
Jedonese, Edin can herd Huorns
8c Ent Bamagon
5”, Fa 16/32, TI 3 TR 6, SR 3, D -7,
C -6, W -5, A -3, Ob 1.4, Me +4 - 2
= +2 stun st -2 stun 4 Can disguise as a Tree stump & reverse
1st Level
magician, Unnerving Noise, Cling.
Speaks Ent, Washa, Kazid, can herd Huorns
Pantaloni Tribe
Chief Balder, Warrior
Chieftain Jakir, Women’s Chieftain Plumba, Russet Herbalist, Pron Cook, Crema
Plumba’s daughter, 8 javelin men, 8 slingers, 4 javelin women = 26
Chief Balder,
Lea, Mo 6", Fa 5/10, TR +3, SR + 3, D-4,
C-3, W -2, A +3, Ob 1.8,
Me
1 -1 = -1 staff stun st -2 stun 4
Speaks Washa, Kazid (P)
Chieftain Jakir
Off, Mo 8", Fa 8/16, TR +3, SR + 1, D-4,
C-3, W -2, A +2, Ob 1.6,
Me
+3 0 = +3 sword st 0 melee sword parry 7+ St 6, speaks Washa, Kazid (P)
Chieftain Plumba
Off, Mo 6", Fa 6/12, TR 0, SR +2, D-4, C-3,
W -2, A +2, Ob 1.2,
Me
0 -0 = 0 sword st 0 speaks Washa, Kazid
Herbalist Russet
Ind, Mo 7", Fa 7/14, TR 2, SR + 2, D-4,
C-3, W -2, A +2, Ob 1.6,
Me
0 -1 = -1 dagger st 0 Expert Herbalist, Speaks Washa, Kazid (P) Herbivore
1st
Level magician spells: Air Blasts, Ease
Pain, Detect Magic, Magic Bolts
Cook Pron
Ind, Mo 6", Fa 6/12, TR 0, SR + 0, D-4,
C-3, W -2, A +1, Ob 1.0,
Me
0 -1 = -1 axe st +2 Cook Speaks Washa
Miss Crema Ind
Mo 6", Fa 6/12, TR 2, SR + 1, D-4, C-3, W -2, A +1, Ob 1.2,
Me
-2 -0 = -2 sword st 0 target parry 7+ St 4 1st aid kit. Speaks Washa
Javelinman
Fol, Mo 7", Fa 7/14, TR 0, SR + 0, D-4,
C-3, W -2, A +2, Ob 1.6,
Me
1 -1 = 0 dagger st 0 Javelin 6” 5+, st -2 Speaks Washa
Light Slinger Fol, Mo 7", Fa 7/14, TR 0, SR + 0, D-4, C-3, W -2, A +2, Ob 1.6,
Me
0 -1 = -1 dagger st 0 sling 4" 5+, 8" 6+, 12" 7+, 16" 8+ 12 st -5 speaks Washa
Javelin woman
Fol, Mo 6", Fa 6/12, TR 0, SR + 0, D-4,
C-3, W -2, A +1, Ob 1.2,
Me
-1 -1 = 0 dagger st 0 Javelin 5” 5+, st -2 Speaks Washa
Vrinto’s Raghi Renegade Dwarves
The Raghi have lived here
thirteen years. They have ploughed fields and grown crops to the disgust of the
local tribes but there are no laws against it. They have mined accommodation
into a cave and fortified their land with traps. They did help with driving the
wolves into Neradh. What they lack is any Dvaus so when Klevoe the son of the
Pantaloni Herbalist Russet, tells Vrinto that the invading dwarf party has some
dvaus in it, he lays an ambush in the hope of capturing some of them!
Sir Vrinto son of Vino, 4
sword dwarves 6 archer dwarves = 11 and an Ox
Sir Vrinto
Off, Mo 6", Fa 6/12, TR +5, SR +4, D-5, C-4, W
-3, A 0, Ob 1.0,
Me +3 -0 = +3 sword st 0
shield parry 6+ St 4 Speaks Kazid, Washa (P) Reads Runes
Sword Dwarf, Mo 5", Fa 6/12, TR +4, SR
+3, D-5, C-4, W -3, A 0, Ob 1.0,
Me
+1 –0 = +1 Sword st 0 Shield parry
7+ St 4, Speaks Kazid, Reads Runes
Archer Dwarf Fol Mo 5", Fa 7/14, TR 2, SR + 3, D-5, C-4, W -3, A +1, Ob 1.2,
Me
+0 –1 = -1 dagger st 0 Speaks Kazid, Reads Runes
Bow
5" 5+, 10" 6+, 15" 7+, 20" 8+, St -3, 12 arrows
Plan Key
Sir Vrinto & Archer dwarf hidden
Ochone Night Wailer
Ochone’s husband Sir Lachyr was treacherously slain by a dwarf. Overcome with
grief she committed suicide with an enchanted dagger and has become a ghost
dedicated to tormenting dwarves. The Ent Elmantin put a protective ward spell
around the Raghi lands to stop her annoying them.
She is undead and travels in the Gheist Flaches meaning although seen she
cannot be injured with normal weapons. She can only appear in D/L 9”, DDL 18”,
DDD 36” Will not go nearer than 6” to a torch or 12” a candle .
Ochone
Ind, Mo 6”, Fa infinity, TI 4 TR3,
SR 3, A & Ob Floats, (Me -1 -2 = -3 st -2)
Scream within 6” TI 5, 12”
TI 4, 18” TI 3, 24”
TI 2. Speaks Simnith