Lady Ceiling's Journal

Lady Ceilings Journal {Into Limura III) The Rupie Chase

Workday 16th Fourth Moon 707ATN

So we left the Salubral Spring and tailed along behind the Verdini tribe. They had to keep stopping to let us catch up. After an hour we reached the beginning of the Rupie Chase and a screamed warning came from a crag some way ahead of us. We formed up ready for battle. Graf Silth and his soldiers held the centre with Verdini warriors on either wing. We females were placed in the rear of our soldiers, with the mules for company. That is except for the Grafin, who demanded to stay with her husband. Chief Vaggo knew that Eliza, a giant lizard, lurked in a cave on our right so he had placed his best warriors on that side. These carried wicker shields as opposed to the leather on wood ones held by the others. Apparently the wicker ones were passed on from heroes in the past and it was a great honour to be given one! Any way we walked forward and Eliza appeared and she was truly enormous! Whilst most of the Verdini stood quailing some of their wicker shields charged her alongside our dwarves. Vaggo had told us he expected Eliza to be somnolent from eating an Ent and the five who managed to contact her were too many. The heroic halberdier Smak dealt the vital blow, just as a pack of giant rats poured down from a crag on the left! They were led by one running on its hind feet and wielding a large sword! One managed to bite a chunk out of one of the shaken Verdini’s calf but five rats were slain. Two survivors fled and Graf Silth suggested that we reorganise whilst a nurse attended to the wounded warrior.

   Looking straight ahead there was a large crag with a cave entrance in its middle. On the ledge above the cave was a pile of large rocks and as we reformed a green giant came to stand behind them. Chief Vaggo said that the warning shriek had come from the top of this crag, so it seemed an important part of Beevil’s defences. A steep path ran up the left hand side of the crag. There was a mass of smaller crags to the right which doubtless held more of Beevil’s monsters.

  “The crossbows might deal with that green demon.” suggested Sir Shure. “He appears to be covering the cave entrance into the crag.

 “It’s scales might be too good a protection?” demurred Druid Barbver.

  “I think we should try it anyway but we must move a bit closer to save wasting quarrels.  Forward a few hets!” ordered Graf Silth. “Princess could one of your abigails assist by reloading the spare crossbow?” So abigail Bonny volunteered.

  “It looks as though we will have to fight our way up that path to the left to clear the top of that crag. I could lead an attack that way?” offered Sir Shure.

 “My men and I will rush the cave whilst you go for the path. We allow Beevil to call in his monsters from elsewhere if we tarry too long.” said Vaggo the Verdini Chief.

 “Yes! Forward to the attack!” commanded Graf Silth.

So whilst the two crossbows loosed at the demon, Sir Shure’s dwarves headed for the path and Vaggo and some of his warriors rushed to the cave. He and a spear warrior tried to enter it two abreast, but it was guarded by a six armed snake woman. Each of her arms held swords in a variety of shapes and these she flailed at her attackers. The Green demon hurled down a large rock at the Verdini but fortunately missed. A groan went up from the Verdini! The Snake woman’s flailing swords had chopped off Vaggo’s head! Bravely a warrior took his place and spitted her with his spear. Then one of our quarrels struck the demon and he ran off yowling clutching his left ear. Sir Shure’s party advanced up the steep path to where I could no longer see them. They told me that Beevil himself appeared nearby, a spectre in the Gheist Flache where normal weapons could not touch him! He made gestures indicating that he was trying to cast spells but they failed. Druid Babver cast a blinding flash which forced him to turn away. Some of the warriors chased after him and he was next seen on the top of a large crag to the north of the current Beevil’s Lair one. From future developments we now call the crag to the north the Kitchen Crag.  Apparently near the top of the path they encountered two Jedonese knights. Sir Shure slew one and the other ran to a cave in a higher part of the crag. Verdini warriors chased after him and one slew him and also the wounded green demon who was sheltering in there. That cave guarded a newel stair leading downwards.

  Meanwhile the Druid Bondusto had taken over command of Vaggo’s warriors and searched the Snake woman’s cave. I saw it later, and it had no other exits and had just some bracken bedding and discarded bones. The Druid Bondusto collected the creature’s swords and tiara, and her serpent tail was cut off for making a memorial to Chief Vaggo. Vaggy their trumpeter said he would compose an eulogy for him to be sung at future feasts. The swords all appeared to be of the rather shoddy Gashad forging. I expect that the Tiara would be given to Vaggo’s widow.

  Sir Shure led his dwarves down the newel staircase where the leaders were attacked by four women wielding daggers. Two were soon slain and the other two surrendered. Vaggson told me that these were the concubines of Beevil, who had brought him to the Salubral Spring Hospital years ago. Off the staircase hallway was Beevil’s own sparsely furnished bed chamber with a bed and chest in it. In the unlocked chest were some bags of coins totalling 152 Gilden Pezzi and some jewellery worth perhaps another thirty. The concubines had had only their daggers and a few pieces of tawdry jewellery. Their clothes were long past their best! Beevil was rather a poverty stricken demon. His bedding was shoddy and though Druid Barbver used his spells seeking for magic artefacts there were none. To my disappointment there were not even any scrolls! I can say this with confidence because we ladies slept in this chamber that night.

  To the left was a large hall with a table some benches and some bedding. A small antechamber overlooked a murder hole in the floor and had a pile of hand stones beside it. Descending the Newel further, Shure’s soldiers encountered a Giant who the concubines said was called Nutch. However two of them took him on and a great blow from Hak’s halberd finished him. He had an enormous sword, so heavy no ordinary dwarf could wield it. We gave it and his fur coat to the Verdini as trophies, as they were worth far more than any money to them. Nutch had been set to guard the sizeable hall which had a bolted iron bound door leading outside. Graf Silth stopped any from going out for fear of the Verdini dropping hand stones on them from above by mistake. Besides there would be other monsters in the caves nearby and he thought it best to clear the cave network first.

   The newel led down to another floor. This contained a well, a drinks cellar and a long corridor leading northwards. The liquids in the drink store were contained in clumsy wooden vats made from solid tree trunks and leather bottles. The corridor was very long ending in a bolted door. The soldiers guessed that it must lead below the next sizeable crag. After some delay, ensuring that they had fully cleared Beevil’s lair crag they set to break open the door. Not carrying axes might please the Ents but it was a handicap when breaking open a door was needed. Maces are just not as good and the narrowness of the corridor would hamper swinging a halberd. In the end they used a bench from Beevil’s hall as a battering ram which soon did the trick. Beyond it on the right was a kitchen with a cook woman and four wenches who surrendered immediately. To the left was a locked door but the Cook gave up her key and it proved to be a well-stocked food store. It seems Beevil’s followers were paid in food. A newel staircase in the far corner of the kitchen led up to another floor which was defended by two whip wielding demons, a woman turnkess and a human sergeant. Our doughty soldiers prevailed once more. On the fall of the sergeant and one of the demons the other two surrendered. Beside their guard chamber was a door bolted on the outside which proved to be the cell holding Viraga and the three other Verdini damsels. The newel continued on to a yurt protecting its opening on the top of the crag.  The prisoners told us that they were sometimes led up there so they could exercise walking around the crag top. 

   Eventually Graf Silth led everyone in the two crags back to us. He said that he was determined to clear the small cave area of any remaining monsters. An Imp had been seen on top of Beevil’s Lair and Beevil himself was still at large lurking in the Gheist Flache. Therefore he with a dozen well armoured others would lead the way whilst the rest were put into defensive formations. His unit moved right, past Eliza’s lair and immediately a flying demon emerged from the top of a crag. It bore a spear but the crossbow dwarf Kant shot it down before it could do anything. Proceeding further they spotted a dead tree stump which Graf Silth suspected might be a corrupted Huorn. As they neared it a pack of giant wolves charged them. The Whorgi the Verdini called them. The three plate armoured halberdiers were in the lead and Smak killed one wolf and Hak another and the remaining five fled.  Just as well for they were large and ferocious beasts!

  Leaving us in a strong defensive formation the Verdini Druid Bondusto led eight of his tribe to go in support of Graf Silth. He had then encountered an assorted bunch of chaotics. After some ineffectual hostile spell casting, a fire ball badly burnt Smak. Fortunately Kord shot both a green zombie and the demon spell caster and the remainder fled. Abigail Bonny immediately treated Smak but he will be unfit for front line action for some time. Two caves further caves subsequently searched were found to be empty but had been occupied recently. We had hoped that this would be the end of the conflict but whilst the bodies were being searched, two creatures swooped down over Graf Silth’s unit. Kord shot one, a flying panther down and the other flew away. We think that these were two that had skirmished with us at the Salubral Spring. This did seem to be the end of hostilities so we moved into Beevil’s Lair so that the Verdini could hold a victory feast. They were so happy that we had cleared out the caves and rescued the four damsels. Viraga the chiefs borrowed Vaggson’s Khepesh and killed the turnkey demon with it! His fellow prisoner the Turnkess Dolly pleaded for her life in Washa, expecting to be next. Viraga spared her on condition that she became her servant in the future. The Druid Bondusto said that his tribe would take on the kitchen women and two surviving concubines as well. If they wanted to eat they would have to do as his tribe’s people told them. For the present the tribe would occupy the caves, expecting to keep Beevil out. He of course was still at large in the Gheist Flache with some of his monsters. Viraga told us that the demon destroyed by Kord was Beevil’s son Bevit! He carried a bronze horn and a good quality sword. These were awarded to Sir Shure as a reward for his heroics.

   That evening we feasted on the supplies that Beevil had accumulated, often from the Verdini people. Graf Silth told us not to over-do the celebrating as we would be marching onwards in the morning with as many of Bondusto’s warriors as he would let us have. He was expecting to meet up with some of the Placki tribe near the border and did not want to miss them. It would take us two or three days to cross Hunara and there had never been any peace treaty between Neradh and Hunara. In fact Hunara was truly chaotic in not having even a unified council. The clan chieftain’s made war on anyone too weak to defend themselves.  

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Our starting Forces             

       

On to Starting Out In which Graf Silth deals with a dwarf patrol, someWild and Voracious Wolves and fights a duel! On to the Journal of Lady Ceiling in which she records the detail of the quest part 1
On to the Night Action On to Lady Ceiling's Journal Part 2
On to the Action at the Fields of the Raghi  
On to the Defeat of Bishop Borin and his Pursuit of Graf Silth On to Lady Ceiling's Journal Part 3
On to the Action at the Salubral Springs  
On to a side show in the Forest  
On to the action at Rupie Chase On to Lady Ceilings Journal Part 4
On to the the Butterfly Glade On to Lady Ceilings Journal Part 5
On to the Blasted wood On to Lady Ceilings Journal Part 6
On to Market Day at Lo-Li On to Lady Ceilings Journal Part 7
On to the S-Bend On to Lady Ceilings Journal Part 8
On to Wolf Glade On to Lady Ceiling's Journal Part 9

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