Graf Silth's Mission

 Rupie Chase

                           

          

 

 

Beevil’s Account

Beevil had sent Matrigna and sundry others to cause distress to the force of interloping dwarves that were camped at the Salubral Spring. As yet none had returned and his Verdini subjects had not reported to him about them? However he always planned for the long term and was sure that he could rectify any hint of disloyalty by the Verdini. After all he had four of their maidens as hostages for their good behaviour.

   Around midmorning when he sat with his guards in the hall cave, they heard the Imps shrieking the alarm. They shouted that a large party of dwarves and Verdini were approaching the Chase. He ordered his followers to their pre-determined defence posts and headed up the stairs to the top of the crag. There Hi San and Clo San headed to man the heavy hand stones over the main entrance, whilst he transferred himself to the Gheist Flache. He then rose to beside the Imps to evaluate the threat. It was serious! Both Eliza and the rats had been vanquished and Gnashing, wounded by an arrow was fleeing back to the top of stairs chamber. A force of dwarves was heading up the pathway, so he ordered Hi San and Clo San to oppose them. He himself looked for the Verdini Chief. He intended to curse one of the Imps onto him but alas, Sixarmia had cut Vaggo’s head off! So he then showed himself to the dwarves but they realised that he was in the Gheist Flache. They had already seen the Imps there at the Salubral Spring and knew better than to waste missiles. Whilst in his way quite a powerful magician, Beevil with sixteen spells at his fingertips, none were much use in a fight. The best for that was Strength Drain and when he tried that he failed. The dwarves had such high Spell resistance it had little chance. A magician on their side cast a blinding flash which caused him to reel away blinded. Several dwarves rushed after him so he thought it best to flee. There was no certainty that they did not have some magic weapon that could reach him. He fled through the flaches to the top of the Kitchen Crag. There he found the Imp Shrik and they watched as the events unfolded. They saw one Jedonese knight slain and the other flee into the newel stair top chamber. The enemy then went down inside and presumably overcame his concubines and the Giant Nutch. He could see so many swarming on top of  his home crag! Then screams came from below him, as his kitchen staff and prison guards were killed or captured. Then there was a silence for quite a while. He hoped that the foe would be satisfied with rescuing the maidens and having killed so many of his monsters! But no, eventually he saw them massing beside Eliza’s lair. Vitro a flying demon emerged from his vent cave, hoping to frighten them but had hardly appeared when he was shot down!  Their best armoured dwarves then led the way in time to meet Weispfote, and six of his whorgi giant wolves. These he had called for earlier and he hoped that they might do some damage. Alas the plate armoured halberdier dwarves in the lead, killed two whorgi and Weispfote and the rest fled! 

The Sorceress Matrigna and her menie arrived just in time to witness the flight, without being able to stop it. Matrigna called out the Thog and the two hell hounds from their caves and prepared to oppose the dwarves. Alas Beevil’s son Brevit and the bodyguard Phat were slain with crossbow quarrels. Matrigna then fled with her few survivors. One dwarf was downed by a fire ball from Brevit but the whole action had been too one-sided. In a last flicker the panther Phlyer and the wounded demon Gringham belatedly flew over, hoping to find an easy target. Phlyer was brought down by a quarrel and Gringham fled. Beevil and his Imps then went to join Matrigna and the Whorgi and hoped to raise other supports for to strike again at these malign dwarves. Having still four Imps, he needed to discover the names of the dwarves in order to have a chance to afflict them!

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Games Master’s Account for all these dwarf based actions

This saga occurred to me after purchasing five female dwarves in Regency period dress. Female dwarf figures are few and far between so I automatically bought them. I then delved back into where dwarves had appeared in earlier Morval Earth actions. Making Graf Silth’s party head down into the forested part of Limura, sent them where the people disdained the wearing of armour. Marshal Morgana’s follower Commander Knull came from there.

The wolf pack actions enabled me to use some that had been resting for quite a while and the skeleton Iggy figure cost me fifty pence at the market! The two border forest actions were between slow armoured dwarves and very mobile unarmoured tribes people. The latter were more used to hunting deer and fighting off wolves.  The action against the renegade dwarves showed once more Alan’s skill in tactical decision making and excess luck with missile dicing,

The Salubral Spring

The party were again wisely cautious and the luck went completely their way. Enough to convince Vaggo that here were possible allies, capable of helping him throw of the yoke of Beevil and his monsters! This would give me a chance to use some monsters that had lain unused in their trays for decades!        

 Rupie Chase  

The attacking party played very cautiously for the most part. Shoving Vaggo into the melee with Sixarmia was a bit rash but otherwise they played safe the whole time. Putting their best soldiers in the front really paid off. Needless to say the effect of their missile fire was way beyond average. They only had three crossbows and only two dwarves to fire them! Alas that I was not well enough organised to photograph the fighting within the cave network.

 

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Our starting Forces             

On to Starting Out In which Graf Silth deals with a dwarf patrol, someWild and Voracious Wolves and fights a duel!

On to the Night Action

On to the Action at the Fields of the Raghi

On to the Journal of Lady Ceiling in which she records the detail of the quest part 1

On to Lady Ceiling's Journal Part 2

On to introduction and GM info for the forest and the spings

On to the Defeat of Bishop Borin and his Pursuit of Graf Silth

On to the Action at the Salubral Springs

On to Lady Ceiling's Journal Part 3

Back to the Mission Introduction

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