Graf Silth's Mission
Games Master Information
Wolves in Neradh
Opposition’s. Games Master control
The
Bellringer Sir Klappper son of Klap
Sir Klapper
Off, Mo 5", Fa 6/12, TR +4, SR +3, D-5,
C-4, W -3, A 0, Ob 1.0,
Me +1 -0 = +2 sword st 0
Speaks Kazid, Simnith, Edin, Reads Runes
He is on duty beside the
bell rope to the Fortress’ big alarm bell. He is to sound it if her hears the
horn blast from any of the patrols or ordered to by any officer. He will keep
ringing it until ordered to stop. His tour of duty is from midnight to the sixth
hour indicated by a Varadh time piece. It is a boring unpopular duty but at 486,
Klapper’s best years are past him. The ringing of the bell will alert all the
Naug Fortress and some four myles around. On bell duty one is not allowed to
leave the post or to drink alcohol.
Players D10 +/- Factors, 5+ takes
drugged mead & soon sleeps, 2+ refuses but taken by surprise (-2) 1- turns
hostile & fights, no surprise.
Bishop Bhorin & Graf
Lukin of Dardens
On the 12th of
the Fourth Moon, Lady Laia sister of Graf Lukin reports to Bishop Bhorin that
she is sure Princess Griselda is about to do something shocking. In fact she
suspects she may be going to leave the Dvaunana without the King’s permission!
The other ladies keep avoiding her or talking to one another in the Edin tongue
which she does not understand. She thinks it is something to do with one of the
Troubadour’s tales that are being read to them by Lady Ceiling. Bishop Bhorin
warns Graf Lukin who camps some of his retainers under Sir Darkhen son of Dark
south of the Fortress. He knows that Princess Griselda is friendly with his
enemy Graf Silth and may well go towards his property at Khazdan. He himself
like the Bishop, are duty bound to attend on King Granbold most of the time.
Realising that Princess Griselda will try to leave at night if at all Sir
Darkhen divides his force into two watches doing stints watching the Khazhap
road. Sergeant Kuch commands the second watch. Each has a wooden whistle which
can call the other watch assuming they are not all asleep.
Guard Patrol Encounter
As they leave the fortress
they are seen by a Royal Guard patrol led by Sir Presin son of Pagan. Although
he recognises both Graf Silth who is duty guard commander and Princess Griselda
he thinks that it is a very strange time to be leaving the Dvaunana! Further, if
Graf Silth is Guard Commander why is he leaving the fortress? Will suggest
immediate return or else?
Sir Presin, Hornblower
Horni, 1 crossbow dwarf & 3 Axe dwarves.
Sir Presin
Off, Mo 5", Fa 6/12, TR +5, SR +4, D-5, C-4, W -3, A 0, Ob 1.0,
Me +2 -2 = 0 2H axe st +4
Speaks Kazid, Simnith, Edin, Reads Runes, Tengthin
Horni
Ind, Mo 5”, TR 4, SR 4, D-5, C –4, W –3, A
0, Ob 0.8, Me +1 –1 = 0 sword st 0
Horn Signals 30” warning/rally 54” shield parry 7+ St 4, 1st Aid
satchel
Crossbow Dwarf
Fol Mo 5", Fa 6/12, TR 3, SR 3, D-5, C-4, W
-3, A +1, Ob 0.8, Me +0 –0 = 0 st 0 Latch Crossbow 5" 4+, 10" 5+, 15" 6+, 20"
6+, St -4 +1 to hit if rested.
12
quarrels Fires alternate moves. Speaks Kazid, Simnith (P), Reads Runes
Axe Dwarf
Fol, Mo 5”, Fa 6/12, TR 3, SR 3, D-6, C –5,
W –4, A 0, Ob 0.8,
Me
+2 –2 = 0 2H axe st +4 Speaks Kazid, Simnith (P) Reads Runes
If
loud noise results from challenge, Sir Darkhen’s 1st watch will
appear 12” + 2X D10 inches
away on road. On seeing the Princess and Dvaus will realise that something
illegal is happening and after whistling for support, come to attack the party.
(What will Sir Presin do?)
Sir Darkhen’s 1st Watch squad
Sir Darken & 3 spear dwarves
Sir Darken
Off, Mo 5", Fa 6/12, TR +5, SR +4, D-5,
C-4, W -3, A 0, Ob 1.0,
Me +2 -1 = +1 +2 1st
round spear st +1 Speaks Kazid, Reads Runes,
Bow
5" 5+, 10” 6+, 15” 7+ 20” 8+ St -4 quiver
of 12 arrows
Spear dwarf Fol, Mo 5”, Fa 5/10, TR 3, SR 3, D-6, C –5, W –4, A 0, Ob 0.6,
Me
+2 –1 = +1 +2 1st Round spear st +1 Shield Parry 7+ St4 Speaks Kazid
On whistle blown dice
D6 + 3 moves until 2nd Watch party appears same place as 1st.
Sergeant Kush’s 2nd Watch squad
Sergeant Kush, 1 croosbow dwarf 2 Spear dwarves
Sergeant Kuch
Ind, Mo 5", Fa 6/12, TR +4, SR +4, D-5,
C-4, W -3, A 0, Ob 1.0,
Me +2 -1 = +1 axe st +2
Speaks Kazid, Simnith, Reads Runes, tinderbox, 1st aid Kit
Crossbow Dwarf
Fol Mo 5", Fa 6/12, TR 3, SR 3, D-5, C-4, W
-3, A +1, Ob 0.8, Me +0 –0 = 0 st 0 Latch Crossbow 5" 4+, 10" 5+, 15" 6+, 20"
6+, St -4 +1 to hit if rested.
12
quarrels Fires alternate moves. Speaks Kazid, Reads Runes
Spear dwarf Fol, Mo 5”, Fa 5/10, TR 3, SR 3, D-6, C –5, W –4, A 0, Ob 0.6,
Me
+2 –1 = +1 +2 1st Round spear st +1 Shield Parry 7+ St4 Speaks Kazid
Assuming survival the party will then move on towards the Lamphern Mule depot.
However on the road they will meet the rest of their party led by Sir Shure,
coming towards them. “There is a pack of wolves in the Cragkreis hunting
preserve! Jaun the Warden said that the birds had warned him of them. As you
will know all the wolves were driven out of Neradh centuries ago, particularly
in these parts! We do not know where they have come from but Jaun has gone to
collect the monster Iggi. He hates wolves. Our route passes through part of the
Cragkries so we must be on our guard!”
So the party must
decide on its order of march along the narrow two or three abreast road.
The Wolves
The
wolves were driven out of the Neradh Forest centuries ago. That is except for
the part in Fimbrethin part in Limura, where they have maintained a presence.
This part of the forest is peopled with the ancient Fimbrii Wosha speaking
tribes. It was plentifully supplied with deer, enough for both wolves and humans
until recent years. Then the Shaman Vulpano came and cast spells upon the wolves
giving them larger litters. His original objective was to breed large tough
wolves to join the goblin wolf riders. Most of these were killed or driven off
to Hamoran and Dorith. But the Fimbrethin wolves multiplied and so threatened
the survival of the deer herds. Hunger forced some of the wolves to attack the
Fimbrii who tried to hunt them down. The wolves could run faster than the men
and usually escaped by fleeing out onto the nearby grasslands. Unfortunately for
them one of their packs killed and ate some of the Placki horse-riding tribe. As
a consequence these joined with the Fimbrii in a big operation to herd all the
deer off to safety and then hunt down the wolves. This they did by confining
them in a smaller and smaller part of the forest. The wolves started to starve.
Rhehowl the Koppelieter, (Head wolf) decided that to survive the wolves would
have to invade Neradh. Its border was known to be well defended with traps and
these took quite a large toll of wolves in the invasion. However in the forest
there were many deer and other animals to eat. The dwarves
so far had not noticeably reacted to this incursion, despite some of them
being killed and eaten! The wolves are desperately hungry.
Rhurr’s Pack
Morale +1 due to hunger
Rhurr, Funkel & 6 wolves
Rhurr
5c Bea Off, Mo 9", Fa 4/8, TR +2, SR -1,
D -4, C-3, W -2, A +3, Ob 1.4,
Me +1 -1= 0 Teeth st -1 Speaks Canine
Funkel
4c
Bea Mo 8", Fa 3/6, TR +1, SR -2, D -4, C-3, W -2, A +2, Ob 1.2,
Me 0 -1 = -1 Teeth st -1 Speaks Canine Howls messages
Wolf 4c Bea Mo 8", Fa 3/6, TR +1, SR -2,
D -4, C-3, W -2, A +2, Ob 1.2,
Me 0 -1 = -1 Teeth st -1 Speaks Canine
Rhowler’s Pack
Morale +1 due to hunger
Rhowler, Krucher, Fleet & 4 wolves
Rhowler
5c Bea Off, Mo 9", Fa 4/8, TR +2, SR -1,
D -4, C-3, W -2, A +3, Ob 1.4,
Me +1 -1= 0 Teeth st -1 Speaks Canine
Krucher
5c
Bea Ind, Mo 9", Fa 4/8, TR +2, SR -1, D -4, C-3, W -2, A +3, Ob 1.4,
Me +1 -1= 0 Teeth st -1 Speaks Canine
Fleet
5c Bea Ind, Mo 9", Fa 4/8, TR +2, SR -1,
D -4, C-3, W -2, A +3, Ob 1.4,
Me +1 -1= 0 Teeth st -1 Speaks Canine
Wolf 4c Bea Fol, Mo 8", Fa 3/6, TR +1, SR
-2, D -4, C-3, W -2, A +2, Ob 1.2,
Me 0 -1 = -1 Teeth st -1 Speaks Canine
Rhehowl the Koppeleiter’s Guard Pack
Morale +2 due to hunger & being guards
Rhehowl & six guard wolves
Rhehowl
5c Bea Lea, Mo 9", Fa 5/10, TR +3, SR 0,
D -4, C-3, W -2, A +3, Ob 1.6,
Me +2 -1= +1 Teeth st -1 Speaks Canine
Guard Wolf
5c Bea Fol, Mo 9", Fa 4/8, TR +2, SR
-1, D -4, C-3, W -2, A +3, Ob 1.4,
Me +1 -1= 0 Teeth st -1 Speaks Canine
Jaun & Iggi
Warden & 30 cubits giant undead Iguarnodon Dwarves TR+3 to Iggi
Jaun
Ind, Mo 5”, Fa 6/12, TR 4, SR 3, D-4, C –3,
W –2, A +3, Ob 1.2, Me +2 –1 = +1
dagger st 0 spearthower 4”
5+, 7” 6+ st -2 Speaks Kazid, Bird, Dinosaur Runes
Iggi
Undead TBea Mo 9”, Fa 30/-,
TI6, TR +6, SR –2, D –8, C-6, W –4,
(3w= c)
Me + 7 –1 = +6 Teeth/claws st -1 Speaks Dinosaur
30 cubits wolf killer!
After the skirmish with the
wolves the party will travel onwards. Towards dawn they take a turn to the right
down a narrow path which will in time lead to Khazdan. Half an hour after dawn
they see a force of four armoured dwarves ahead of them.
When close the lead one
speaks to Graf Silth. “You must go to tell King Granbold that we are at war with
Limura! They have driven hordes of wolves over the border into Neradh! These
have killed some of our people and ruined many of our traps!”
This is a shock to Graf Silth because
the speaker is his wife Grafin Zilch daughter of Zendo! He did not recognise her
in her helmet and mail! He now recognises the three plate armoured halberdiers
as his own retainers. “Sir Zenith is out with the men repairing and resetting
the traps!” Sir Zenith son of Zendo is Zilch’s brother.
Grafin Zilch
Mo 4”, Fa 3/6, TR 4, SR 3, D-5, C –4, W –1,
A -2, Ob 0.5,
Me
0 –0 = 0 sword st 0 shield parry 6+ St 4 Sp Kazid, Simnith, Jedonese Reads Runes
Halberdier
Fol, Mo 4”, Fa 4/8, TR 4, SR 3, D-7, C –6,
W –5, A -2, Ob 0.5,
Me
+2 –2 = 0 +2 1st Round Halberd st +3 Speaks Kazid
The Iggi Monster
Back in the prehistoric times of Morval Earth There had been Dinosaurs living in
the Neradh Forest. Goblins, wolves and Chaotic human tribes reduced their
numbers by hunting them when the cold slowed them down. Meanwhile some wandering
dwarves having discovered the rock hill at Naug, decided that it would be a good
place to settle. They excavated the caves that eventually became the fortress of
Naug. They mostly worshipped Irminsul
the forest deity who desired that the woodland creatures be kept in balance.
Saurus the Magho of the dinosaurs
was wroth that his creatures were being exterminated. It was the wolves seeking
out and eating all the dinosaur eggs, that sealed their fate. The last surviving
dinosaur was a large Iguarnodon who sought to obtain revenge by killing as many
wolves as possible. He alas was slain by a whole pack of them in the sight of
Saurus. Her body was reduced to a
pile of bones before some dwarves drove the wolves away.
Saurus entreated
Nemeke, the Magha of just
retribution to bring her back to life.
Nemeke could only bring her back as an undead skeleton with a spell
contained in her sword of justice, obtained in a bargain with
Heghate, Magho of the Undead. She
was given to the Dwarves to protect their lands from wolves. They called her
Iggi and once the wolves were driven away, put her into a concealed cave in the
Cragkreis hunting preserve. There she dropped into suspended animation with the
ambient magic in the Morval Earth air rebuilding her fatigue strength. She can
be re-animated by the sounding of the magic whistle borne by the Warden of the
Cragkreis hunting preserve. She has stood in her cave for centuries since no
wolves have penetrated into the Neradh forest so far. The dwarves of Naug know
of her existence and thus have a reduction in fear of Iggi. Their pack animals
are a different matter!