Mansu Yusef - Part 4 - Game Master Only
Games Masters Plan
* More details of Mansion at the end
It is a clear windless starry night with no
moon, a little bit chilly. Visibility recognisable 6 movement 18. The action
starts around 2200hrs when the villagers have gone to bed. Surleymans dog P. 05
starts barking at the approach of the Lady Digby Launch.
Martlet has to dice D6x4 inches
for his position beyond the post at P.42. Once Surleymans dog barks GM D6
for others to join in from the cards 5 one card, 6 two cards. Four cards
revealed Col Potemkin D6 +F (+1 each alert move) 1 ignores, 2+ alert 5+
raise the alarm in the Mansion. When all nine cards revealed or the Lighthouse
Keeper sounds his gong, Surleyman calls out the village militia (M).
D6 4+ Each building comes out men in front women
on roof. Assemble in front of Priests house. Alarmed at the undermining of the
pillar he will order driving the foreigners away!
Big Crocodile FV4 Neuserk 5 Mo 5 Me 0 (+1 in
water) Pst -1
Small Crocodile FV3 Neuserk 4 Mo 4 Me -1 (+1
in water) Pst -2
The villagers have stones on their roofs to
drive off crocodiles
To throw D10 6 5+ Bst -3 11 6+ Bst -3
if 0 = no stones left!
01.
Position of Lady Digby heading to Jetty when dog
starts barking
02.
Jetty with Archaeologist party (7) & Hotspurs
men (2)
Miss Warmside will give letter to Ali Wey. Mrs
Warmside will report to her I have bad news! In the cave in the packed rubble
under the building, we have found a bronze Drachma of Ptolemy VIII Physcon. He
reigned a hundred years after Arsinoe I, so this tomb cannot be hers!
03.
Campsite, 4 bell tents with bedding & clothes,
cooks cabinet, sack flour
Water Kettle on fire. Large fire to deter
crocodiles & guide launch
04.
Crane
05.
Surleymans dog starts barking
Dog
FV 2, Mo 7, Me 2 Pst 2 Fa 2/2, Ag +1 Obeys masters orders.
06.
Surleymans house Surleyman, wife Jihab, Mother
Rusa, son Pot, son Sput
Surleyman
Activist Lea, Mo 6, Fa 3/2/2, Ag +1, Th 0, Me
+1 Pick Pst -1,
Pot
WA, Mo 6, Fa 2/2/2, Ag +1, Th 0, Me
0 Pick Pst -1,
Sput By +1, Mo 6, Fa 2/2/2,
Ag +1, Th 0, Me 0 Spade Bst -1,
Jihab
By, Mo 5, Fa 2/2/2, Ag -1, Th -1, Me 0 knife
Pst -2,
Rusa
By, Mo 4, Fa 2/2/2, Ag -2, Th -1, Me 0 knife Pst -2,
07.
Finds tent 7 pieces pottery heap building
stones, Table, site diary.
08.
Black Marble column on top of bank. Villagers
believe St. Simeons
09.
Ladder to column. The cave recent excavation
into the bank.
10.
Main excavation with 14 foot ladder to the
bottom
11.
Spoil heaps
12.
Crane
13.
Hovel Pickman, Spademan & 2 women
Pickman By, Mo 6, Fa
2/2/2, Ag +1, Th +1, Me +1 pick Pst -1
Spademan By , Mo 6, Fa
2/2/2, Ag +1, Th 0, Me 0 Spade Bst -1
Woman By -1, Mo 5, Fa
2/2/2, Ag -1, Th -1, Me -1 knife Pst -2
14.
Site of where the giantess appeared, limelight
smoke stains on Hovels
15.
Hovel pitchfork man, spade man woman & child
Pitchfork man By, Mo 6, Fa
2/2/2, Ag 0, Th 0, Me +1 Pst -1,
Spademan By , Mo 6, Fa
2/2/2, Ag +1, Th 0, Me 0 Spade Bst -1
Woman By -1, Mo 5, Fa
2/2/2, Ag -1, Th -1, Me -1 knife Pst -2
16.
Bridge four to carry at 4 rate or two to tip
below.
17.
Well
18.
Stable 4 horses
19.
Ostlers house 3 Pitchforkmen 1 woman. Will stand
not joining Militia
Pitchfork man By, Mo 6, Fa
2/2/2, Ag 0, Th 0, Me +1 Pst -1,
20.
Roadway leading eventually to Damietta or Cairo
21.
Portico
22.
Fountain
23.
Pashas Mansion* Guard Kepok on roof GM D10
9 to spot launch & wake Colonel next move. He will raise alarm the move after!
Guard Kepok
WA, Mo 6, Fa
2/2/3, Ag +1, Th 0, Me +1 Rifle Bst 0
Rifle Firing 3 5+
Pst +2, 6 6+ Pst +2, 11 7+ Pst +2, 18 8+ Pst +2, 10 rounds
2 rds to reload 1 to aim & 1 to fire ,
Charm M-1 F 0, Coercion +1. Speaks Arabic
Mansion P.23 from photograph. Loud noises W=
wakes on D6 =n
If there are several in a room the first to wake
will wake the others the next move. They will take another move to dress.
Locked Front Double Door BS5 FS4
Ground Floor Corridor empty
Audience Hall two floor high, empty Strong Door
to cellar BS6 FS 5
Stairs down to cellar bottles sherberts, wines &
spirits. Three simple chests FS 3
1st 2limelights & gas cylinders. 2nd
6 gas cylinders. 3rd Deflated Giantess
Stairs up to upper corridor.
Butlery Butler Ras Keb W3. Strong Door BS6 FS5
to cellar as above.
Butler Ras Keb
Activist, Mo 6 Fa 2/2/3, Ag 0, Th -1, Me 0 hands Bst -3
Charm M 0 F0, Coercion -1. Speaks
Arabic, Turkish, French, Russian (P)
Armoury. Halvidar Kim W4. Locked cabinet FS4 6
shotguns & cartridges
Halvidar Kim
Activist+1, Mo
6 Fa 3/3/4, Ag +1, Th +1, Me +2 sword Pst 0 Watch
Dagger Pst -1 PI
Dubious, Charm M 0 F+1, Coercion +2.
Speaks Arabic, Turkish
Spare Room. Museum Guards Abdul & Achmed W 5
Museum Guard Abdul
WA-1
Mo 6, Fa 2/2, Th 0 Ag 0 Me 0
Carbine Bst 2,
Carbine 3 4+ st +1,
6 5+ st +1, 11 6+ st +1,
Speaks
Arabic, French (P)
Museum Grd Achmed
WA-1
Mo 6, Fa 2/2, Th 0 Ag 0 Me 0
Carbine Bst 2,
Carbine 3 4+ st +1,
6 5+ st +1, 11 6+ st +1, Speaks
Arabic, French (P)
Guards Room. Sgt Fezput, Guard Tannit, Guard
Fatim W 5
Sergeant Fezput
Activist+1, Mo 6 Fa 3/3/4, Ag +1, Th +1, Me +1 Revolver Bst 2 Revolver Firing
3 5+ Pst 0, 6 6+ Pst 0, 11 7+ Pst 0, 18 8+ Pst 0,
5&5 rounds Watch
Dagger Pst -1 PI Dubious, Charm M-2
F-2, Coercion +2. Speaks Arabic, Turkish
Guard Fatimm
Activist, Mo 6
Fa 3/3/4, Ag +1, Th +1, Me +1 Revolver Bst 2
Revolver Firing 3
5+ Pst 0, 6 6+ Pst 0, 11 7+ Pst 0, 18 8+ Pst 0, 5&5 rounds
Charm M-2 F-2, Coercion +2. Speaks
Arabic, Turkish, French (P)
Guard Tannit
Activist -1, Mo
6 Fa 3/3/4, Ag +1, Th +1, Me +1 Revolver Bst 2
Revolver Firing 3
5+ Pst 0, 6 6+ Pst 0, 11 7+ Pst 0, 18 8+ Pst 0, 5&5 rounds
Charm M-2 F-2, Coercion +2. Speaks
Arabic, Turkish, French (P)
First Floor & Roof
Upper Corridor Harem Guard Mimi dozing W2+ Stair
to roof & Guest Corridor
Harem Guard Mimi
Activist-1, Mo 5 Fa 3/2/2, Ag +1, Th 0, Me -1 Revolver Bst 2 Firing 3 5+ Pst
0, 6 6+ Pst 0, 11 7+ Pst 0, 18 8+ Pst 0, 5&5 rounds
Charm M+1 F-2,
Coercion +2. Speaks French, English, (P) Arabic, Turkish,
Harem. Harem Guard Ayesha W 3+, Abigail Tamara
4+ 6 Harem women 5+
Harem Grd Ayesha
Activist,
Mo 5 Fa 3/2/2, Ag +1, Th 0, Me 0 dagger Pst -1
Charm M+1 F-2,
Coercion +2Speaks Arabic French (P) English (P)
Six Harem Women
By -1, Mo 5, Fa 2/2/2, Ag -1, Th -1, Me
-1 Hands Bst -3
Charm M+1, F -1 Coercion -2
Speak Arabic, Turkish, French (P) English (P)
Abigail Tamara
WA
+1, Mo 5, Fa 2/2/3, Ag -1 Me -2, Dagger Pst -1(in Flowers)
Revolver
3 5+ Pst 0, 6 6+
Pst 0, 11 7+ Pst 0, 18 8+ Pst 0, 5 rounds
Class III PI
Dubious, Charm M +2 F -1,Coercion 0.
Has reticule 1st aid kit.
Speaks Russian, French, Arabic (P)
Pashas Bedchamber. Pasha 5+ Countess 5+
Pasha Ahab Zaghoul
Lea Activist, Mo 5, Fa 2/2/3, Ag -1, Th
-1, Me 0, revolver Bst-2 Small Revolver 3 5+ Pst -1, 6 6+ Pst -1, 11 7+ Pst
-1, 5 bullets. Watch,
Class VII, PI
Dubious, Charm M -1, F +1, Coercion +1.
Speaks Arabic,
Turkish, English (P), French (P), German (P)
Countess Oddana Lea
Activist, Mo 5, Fa 2/2/3, Ag -1, Th -1, Me -2,
Bst-3
Watch, reticule,
Class VII, PI Dubious, Charm M +3, F -1,
Coercion +1.
MC £16 8s 6p
Speaks Russian, English, French, German, Polish (P)
Magic! Mesmerise a person 3 D6 + MP +F
Class as a number. Fs, others present
-1, nearby movement or loud noise -1, nearby fighting -3, Previously Mesmerized
+2
= 8+ Mesmerized will obey
immediate reasonable orders, 10+ Mesmerized plus will carry out a specific order
when awakened if prompt given for one day,
n -11 = gives days will
respond to prompt.
Forget ! To make the victim lose the memory of an
event or a few hours
3 D6 +MP +F Class as a number.
Factors,
others present -1, nearby movement or loud noise -1, nearby fighting -3, +2 if
has been Mesmerized .
= 8+ Forgets
Guest Corridor empty 1st Guest Room
Colonel Potemkin dozing W 2+
Col
Potemkin Lea Ac
Mo 6, Fa 2/3/3, Ag
0, Th +1, Me +2, revolver Bst 2.
Revolver Firing 3
5+ Pst 0, 6 6+ Pst 0, 11 7+ Pst 0, 18 8+ Pst 1, 5+5 rounds
Speaks Russian,
English, French, Arabic (P) Turkish (P) Watch
Dubius, Charm M0
F+1, Coercion +2. MC £41 9s 3d
2nd Guest room Vladimir & Yevgeny W
3+
Vladimir
Activist,
Mo 6 Fa 3/3/4, Ag +1, Th +1, Me +3 Revolver Bst 2 Lamp.
Revolver Firing 3
5+ Pst 0, 6 6+ Pst 0, 11 7+ Pst 0, 18 8+ Pst 0, 5+5 rounds Watch
Dagger Pst -1 PI
Dubious, Charm M-2 F-1, Coercion +2.
Speaks Russian,
Arabic (P) English (P)
Yevgeny
Activist, Mo 6 Fa
3/3/4, Ag +1, Th +1, Me +3 2 Revolvers Bst 2
Revolver Firing 3
5+ Pst 0, 6 6+ Pst 0, 11 7+ Pst 0, 18 8+ Pst 0, 5&5 rounds Watch Lamp. Dagger
Pst -1 PI Dubious, Charm M-2 F-2,
Coercion +2.
Speaks Russian
3rd Guest Room Capitaine Pedant W 5+
Capitaine Pedant Lea
Activist,
Mo 6 Fa 2/3/2, Ag 0, Th -1, Me 0 binoculars Bst -2 Derringer 2+2 bullets 3 4+
Pst 0, 6 5+, Pst 1, 11 6+ Pst 2. Watch notebook
Speaks French,
English, Arabic, Ancient Egyptian, Latin
24.
Hard standing for shooting wildfowl
25.
Garden
26.
Kitchen with staff quarters above Not in the
Militia
Cook
By +1, Mo 6, Fa 2/2/2, Ag +1, Th 0, Me +1 Dagger Pst -1
Cleaverman
By +1, Mo 6, Fa 2/2/2, Ag +1, Th 0, Me +2
Cleaver Pst -1
27.
Crane
28.
Shop Sidi Ban, wife Fera, son Sandi Ban, his
wife Roka with dog outside
Favour the archaeologists who have given them
good business Not Militia
Sidi Ban
By +1, Mo 6, Fa 2/2/2, Ag +1, Th 0, Me +2 sword
Pst 0
Sandi Ban
By +1, Mo 6, Fa 2/2/2, Ag +1, Th +1, Me +2
Cleaver Pst -1
Fera
By, Mo 5, Fa 2/2/2, Ag -1, Th 0, Me -1 Staff Bst
-2
Roka
By -1, Mo 5, Fa 2/2/2, Ag 0, Th +1, Me -1 knife Pst -2
Dog
FV 2, Mo 7, Me 2 Pst 2 Fa 2/2, Ag +1 Obeys masters orders.
29.
Mud bank beside Quay
30.
Village Quay
31.
Village Quay
32.
Fishing Boat empty
33.
Felucca empty
34.
Felucca empty
35.
Fishing Boat empty
36.
Fishing Boat empty
37.
Steps Mansion
bank down to Punt Quay Small Punt
38.
Large punt
39.
Small punt
40.
Marsh within 3 D6 -3 crocodiles (D6
4+ Big 3- small)
41.
Marsh within 3 D6 -3 crocodiles (D6
4+ Big 3- small)
42.
Marsh within 3 D6 -3 crocodiles (D6
4+ Big 3- small)
43.
Marsh within 3 D6 -3 crocodiles (D6
4+ Big 3- small)
44.
Marsh within 3 D6 -3 crocodiles (D6
4+ Big 3- small)
45.
Marsh within 3 D6 -3 crocodiles (D6
4+ Big 3- small)
46.
Marsh within 3 D6 -3 crocodiles (D6
4+ Big 3- small)
47.
Marsh within 3 D6 -3 crocodiles (D6
4+ Big 3- small)
48.
Marsh within 3 D6 -3 crocodiles (D6
4+ Big 3- small)
49.
Low mud within 6 D6 -2 crocodiles (D6
4+ Big 3- small)
50.
Low mud within 6 D6 -2 crocodiles (D6
4+ Big 3- small)
51.
Low mud within 6 D6 -2 crocodiles (D6
4+ Big 3- small)
52.
Mid channel D6 5+ 2 dolphins 3+ 1 dolphin
friendly honk if ship nearing mud banks.
53.
Palm trees (dates?)
54.
Light House, Keepers Turb & Bant dozing but if
shots fired D6 4+ sound the alarm gong to make Surleyman call out the
militia.
Turb
WA, Mo 6, Fa 2/2/2, Ag +1, Th +1, Me +2 scimitar Pst 0
Bant WA,
Mo 6, Fa 2/2/2, Ag +1, Th +1, Me +2 scimitar Pst 0
55.
Bridge four to carry at 4 rate or two to tip
below
56.
Bridge four to carry at 4 rate or two to tip
below
57.
Gaggle of five Geese, Honk at strangers within
6 GM D6 for dogs to join in from the cards 5 one card, 6 two cards.
58.
Hovel dog in front Neuserk 4
Staffman Pick man 2 Pitchfork women
Dog
FV 2, Mo 7, Me 2 Pst 2 Fa 2/2, Ag +1 Obeys masters orders.
Staffman WA, Mo 5, Fa
2/2/2, Ag -1, Th 0, Me 0 staff Bst -2
Pickman WA, Mo 6, Fa
2/2/2, Ag +1, Th +1, Me +1 pick Pst -1
Pitchfork woman WA, Mo 5,
Fa 2/2/2, Ag -1, Th -1, Me -1 pitchfork Pst -1
59.
Hovel Spademan, Axemen & 2 women
Spademan By, Mo 6, Fa
2/2/2, Ag +1, Th 0, Me 0 Spade Bst -1
Axeman By, Mo 6, Fa 2/2/2,
Ag +1, Th +1, Me +1 Axe Pst 0
Woman By -1, Mo 5, Fa
2/2/2, Ag -1, Th -1, Me -1 knife Pst -2.
60.
2 Dogs Neuserk 4
Dog
FV 2, Mo 7, Me 2 Pst 2 Fa 2/2, Ag +1 Obey Master
61.
Hovel 2 Clubmen & 2 women
Clubman By, Mo 6, Fa
2/2/2, Ag +1, Th +1, Me +1 Club Bst -2
Woman By -1, Mo 5, Fa
2/2/2, Ag -1, Th -1, Me -1 knife Pst -2
62.
Bridge four to carry at 4 rate or two to tip
below
63.
Steps Bank down to Village Quay
64.
Hovel 2 Pickmen & 2 women
Pickman By, Mo 6, Fa
2/2/2, Ag +1, Th +1, Me +1 pick Pst -1
Woman By -1, Mo 5, Fa
2/2/2, Ag -1, Th -1, Me -1 knife Pst -2
65.
Priests House Sacrados Alexandros, son Mark
Spade & Torchman, son Timothy sword, 3 women 2 woman & child
Alexandros has discovered the foreigners have
dug into the bank under the sacred Pillar of Simeon making it liable to
collapse. He wants them gone!
Alexandros
Activist Lea, Mo 6, Fa 3/2/2, Ag 0, Th -1, Me
-1 knife -2,
Mark
Activist, Mo 6, Fa 2/2/2, Ag +1, Th 0, Me 0 Spade Bst -1 Torch
Timothy
WA, Mo 6, Fa 2/2/2, Ag +1, Th +1, Me +2 sword Pst 0
Woman By -1, Mo 5, Fa
2/2/2, Ag -1, Th -1, Me -1 knife Pst -2
Woman & Child By -1, Mo 4,
Fa 2/2/2, Ag -2, Th -1, Me -2 knife Pst -2
66.
Low mudbank within 6 D6 -2 crocodiles (D6
4+ Big 3- small)
67.
Well
68.
Nave of Church of Simeon Stylites empty
69.
Tower of Church empty 12 throwing stones D10
6 4+ Bst -2 11 7+ Bst -2
70.
Path down to Excavation area
71.
Hovel Cleaverman, Spademan, 2 women
Cleaverman By +1, Mo 6, Fa
2/2/2, Ag +1, Th 0, Me +2 Cleaver Pst -1
Spademan By, Mo 6, Fa
2/2/2, Ag +1, Th 0, Me 0 Spade Bst -1
Woman By -1, Mo 5, Fa
2/2/2, Ag -1, Th -1, Me -1 knife Pst -2
72.
Hovel 2
dogs in front 1 Pickman, 1 Spademan, 2 women
Dog Neuserk 4 FV 2,
Mo 7, Me 2 Pst 2 Fa 2/2, Ag +1 Obeys masters orders.
Pickman By, Mo 6, Fa
2/2/2, Ag +1, Th +1, Me +1 pick Pst -1
Spademan By, Mo 6, Fa
2/2/2, Ag +1, Th 0, Me 0 Spade Bst -1
Woman By -1, Mo 5, Fa
2/2/2, Ag -1, Th -1, Me -1 knife Pst -2
73.
Flock of Chickens strangers within 4 cluck
wildly setting off dogs at P.72
74.
Low mud within 6 D6 -2 crocodiles
75.
High Mudbank
76.
Bridge four to carry at 4 rate or two to tip
below
77.
High Mudbank haystack and path down to low mud
(P.82) Python!
Python Neuserk 2 Mo 3 FV 4 Me -1 Bst -2
78.
Bridge four to carry at 4 rate or two to tip
below
79.
High Mudbank haystack 2 Rams hostile to
strangers 6
80.
High Mud Bank with anti-crocodile walls
81.
Low mud within 6 D6 -2 crocodiles (D6
4+ Big 3- small)
82.
Low mud within 6 D6 -2 crocodiles (D6
4+ Big 3- small)
83.
Low mud within 6 D6 -2 crocodiles (D6
4+ Big 3- small)
84.
Crocodile barring wall.
Part 1 - introduction and first part of the action
Part 2 - Second part of the Action
Part 4 - Games Master Map and key
.