Catena Wargames Table set up

Click on the Plan to enlarge

Plan Key

1.       River Undomeel flowing southwards at 2 rate. Lymphads & cogs within 2 of a bank D10 3- hit soft mud bottom & stick. To free needs D10 3+, _1 to dice for each subsequent attempt. 

2.       Spinney 6 women refugees

Woman Fol Mo 5", Fa 5/10, TR -1, SR 0, D-4, C-3, W -2, A 0, Ob 0.9, Me 2 1 = -3 knife st -1

3.       Bushes empty

4.       Cooking fire (Chaotics)

5.       Bushes 3 Light spearmen

Spearman Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-4, C-3, W -2, A +2, Ob 1.4, Me +1 1 = 0 +2 1st Rd; St 0 shield parry 7+ St 4 speak Simnith

6.       Spinney 8 women refugees

Woman Fol Mo 5", Fa 5/10, TR -1, SR 0, D-4, C-3, W -2, A 0, Ob 0.9, Me 2 1 = -3 knife st -1

7.       Menhir marking the border between Yent and Moran

8.       Menhir marking the border between Yent and Moran

9.       Spinney 3 light billmen & 2 women

Bills Mo 6", Fa 7/14, TR +0, SR + 0, D-4, C-3, W -2, A +2, Ob 1.5, Me +0 -2 = -2 1st rd +2 st +3

Woman Fol Mo 5", Fa 5/10, TR -1, SR 0, D-4, C-3, W -2, A 0, Ob 0.9, Me 2 1 = -3 knife st -1

10.    Bushes Ranulf & 3 warriors

Ranulf Ind Mo 7", Fa 6/12, TR +2, SR + 1, D-4, C-3, W -2, A +1, Ob 1.3, Me +2 -0 = +2 Shield Parry 7+ St 4 Speaks Wosha, Simnith. Tinderbox

Warrior Fol Mo 7", Fa 6/12, TR +1, SR + 0, D-4, C-3, W -2, A +1, Ob 1.3, Me +1-1 = 0 +2 1st rd

 Shield Parry 7+ St 4  Speak Wosha

11.    Spinney 6 Demoralised women (-2)

Woman Fol Mo 5", Fa 5/10, TR -2, SR -1, D-4, C-3, W -2, A 0, Ob 0.9, Me 2 1 = -3 knife st -1

12.    Bushes and pavilion tents deserted

13.    Bushes Kleva & 4 resolute women with a laden packass

Kleva Ind Mo 5", Fa 5/10, TR +2, SR +2, D-4, C-3, W -2, A 0, Ob 0.9, Me 1 1 = -2 knife st 0

Woman Fol Mo 5", Fa 5/10, TR +1, SR 0, D-4, C-3, W -2, A 0, Ob 0.9, Me 2 1 = -3 dagger st 0

14.    Spinney Merchant Dickon, Agent Azzo, Bodyguard Formido, Wife 3 women, 2 varlets & 2 laden mules. Dickon will attempt to go to Catena. Start of D10 6+

Dickon Off Mo 6", Fa 6/12, TR +0, SR + 2, D-4, C-3, W -2, A +1, Ob 1.1, Me 1-1 = -2 dagger st 0 Speaks Simnith, Kharsh, Norse, Quenith (P) reads Runes, Lerumint

Azzo Ind Mo 6", Fa 6/12, TR +0, SR + 2, D-4, C-3, W -2, A +1, Ob 1.1, Me 0 0 = 0 sword st 0

Formido Ind Mo 6", Fa 7/14, TR +2, SR + 0, D-4, C-3, W -2, A +2, Ob 1.5, Me +2 -2 = -0 1st rd +2 Halberd st +3 Speaks Simnith Omgano tinderbox.

Wife Ind Mo 5", Fa 5/10, TR 0, SR +2, D-4, C-3, W -2, A 0, Ob 0.9, Me 2 1 = -3 knife st -1

Woman Fol Mo 5", Fa 5/10, TR -1, SR 0, D-4, C-3, W -2, A 0, Ob 0.9, Me 2 1 = -3 knife st -1

Varlet Fol Mo 6", Fa 6/12, TR +0, SR +0 D-4, C-3, W -2, A +1, Ob 1.3, Me -1-1 = -2 dag st 0  

15.    Spinney Empty

16.    Rushes Empty

17.    Landing stage & rushes

18.    Customs Tower empty, door BS8

19.    Guard boats 6 sweeps, 2 grapnels

20.    Palisade Tower 10 hand stones

21.    Northern palisade

22.    Western palisade with gate. (Sergeant Sympol & 3 club militia)

23.    Southern palisade

24.    3 empty cots

25.    3 empty cots

26.    2 empty cots

27.    Quay with crane

28.    Tall tower Top 4th Floor Hoplon Shovel & 4 trained woman 2 heavy springalds 50 hand stones

3rd Window floor Naveb & 4 stone throwing women 50 hand stones

2nd arrow slit floor empty apart from stores & 400 arrows, 100 quarrels

1st door floor door BS8 food stores empty otherwise

Ground floor Chain winch Crone, 4 unfit women, 3 boys, 3 girls 4 mother & childs =15   

 

Elf Skyf party 2 Skyfs Listscene, Neveris, 2 elf archers and 4 elf tridents = 8 paddle speed 4

Anxious to escape back to Regalia. Whilst might pick up 2 per skiff refugees on 7+ will not stop unless threatened with sinking.

Listscene Off, Mo 7", Fa 9/18, TR 2, SR + 3, D-5, C-4, W -3, A +1, Ob 1.6, Me +2 -0 = 0 sword st +1

Speaks Quenith, Simnith, Kharsh, Reads Lerumint

Neveris Off, Mo 7", Fa 9/18, TR 2, SR + 3, D-5, C-4, W -3, A +1, Ob 1.6, Me +1 -1 = 0 mace st +3

       1st level Magician. Detect Magic, Frightening Thought, Magic Bolts, Smoke Screen.

        Speaks Quenith, Simnith, Kazid, Reads Lerumint , Runes. 

Elf Archer Fol Mo 7", Fa 9/18, TR 2, SR + 3, D-5, C-4, W -3, A +1, Ob 1.6, Me +1 -1 = 0 dagger st 0

      longbow 6"4+, 12" 5+, 18" 6+, 24" 7+, St -3, 10 arrows. 1 Fatigue point per shot

Elf Trident Fol Mo 7", Fa 9/18, TR 2, SR + 3, D-5, C-4, W -3, A +1, Ob 1.6, Me +1 -2 = -1 +2 1st rd

      Trident strike +5

Elf Hanoe Heading towards Regalia. Might assist Catena on D10 4+. Might pick up up to 2 refugees?

Elf Princess Voluptia, Silt, 2 warriors, 2 maids   

Voluptia Lea Mo 7", Fa 8/16, TR 0, SR + 4, D-5, C-4, W -3, A +4, Ob 1.5, Me -2 -2  =-4 st -2

4th Level Magician 4MPU per move Maximum 16 LR 3

Spells Blinding Flash, Charm person, Detect magic, Disarm, Ease Pain, Fit of the Giggles, Forget & Reversal, Inflict Revulsion, Levitate, magic Illumination, Reshape Flesh, Strike Dumb & Reversal, Love Spell, Strength boost, Un co-ordinate, Rest Undead.

Silt Ind Mo 7", Fa 9/18, TR 2, SR + 3, D-5, C-4, W -3, A +1, Ob 1.6, Me +2 -0 = +2 sword st 0

      longbow 6"4+, 12" 5+, 18" 6+, 24" 7+, St -3, 10 arrows. 1 Fatigue point per shot

Warrior Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A 0, Ob 1.2, Me +1 0 = +1 sword st +1

Maid Ind Mo 5", Fa 7/14, TR -1, SR 2, D-4, C-3, W -2, A -1, Ob 1.2, Me -3 -2 = -5 st -3

                                                         *                              *                              *

Go the Introduction

Chaotic Player Briefing

Flotilla Briefing

Town commander Briefing

Pictures of the Action

Reports by the characters

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