"I Stregone"
Doing
stuff.
5+ to hit, str-3.
Add one to strike for each extra 4” height and deduct 1 from hit
chance.
PITS.
The pits on the road are discovered when a Mystic
Roll of 5+ is made. Off the road
then a 6 is needed. Figures need a
7+ to cling to the edge otherwise a str-4 hit is taken.
SANGARS.
Sangars are automatically spotted at 9”.
They give hard cover from the same level, and light cover from above.
Mounting/dismounting takes –4”. One horse handler for each 4 mounts is needed.
When distracted roll d10 –1
for each extra mount over 4 and +1 for each less with 4+ needed to maintain
control.
The rivers can be waded by horsemen at –4”.
Groups can link arms and cross at –4”.
Crocodiles infest the river.
Anyone crossing rolls a d6: 4+
then d6 crocodiles attack. If any
of the crossers are casualties already the 2+ is all that is needed. If
there is blood in the water then add 2 to the die roll.
Hippos are present in the reed beds.
It is breeding season. They
will attack nearest target if disturbed on a mystic roll of 4+.
After two turns a lioness, on a d6 roll of 1, will attack untended horses.
Any
lone figure moving in the open after dark will be stalked by 2 lionesses.
Each party rolls a d10 and the difference is the separation. Humans are
relatively safe from attack a d10 roll of 8 or 9 is needed. But the figure
will flee on a d10 roll of 1-5. The lioness will attack then.
Any lone figures will be attacked by a leopard, a
lion or a lioness on a mystic roll of 1,2.
Add 1 if fleeing and deduct 1 for each accompanying figure.
Animal |
Neuserk |
W |
Cr |
D |
Attacks |
CC |
BCC |
Dwds |
Crl |
Sw |
Melee
Bonus |
Special |
Wild dogs |
6” |
1,2 |
3 |
4 |
Bite |
6 |
5 |
4 |
|
2 |
0 |
|
Lion |
6” |
2,3 |
4 |
5 |
Bite |
6 |
5 |
4 |
|
2 |
+2 |
|
Lioness |
8” |
2,3 |
4 |
5 |
Bite |
8 |
6 |
5 |
|
2 |
+3 |
|
Crocodile |
6” |
2,3 |
4 |
5 |
Bite |
|
|
|
3 |
5 |
+1 |
Pulls
victim into deep water if it wins. |
Hippo |
2” |
3,4 |
5 |
6 |
Bite + boat upset |
4 |
4 |
|
|
3 |
+2 |
Upsets
boat on 5+. |
Rhino |
4” |
4,5 |
6 |
7 |
Gore |
4 |
4 |
|
|
|
+2 |
Poor
eysight. |
Elephants |
4” |
5,6 |
7 |
8 |
Crush |
4 |
4 |
4 |
|
|
+3 |
|
Oryx |
2” |
0,1 |
2 |
3 |
But |
6 |
5 |
5 |
|
|
-2 |
|
Gnu |
4 |
5 |
5 |
3 |
2 |
0 |
-2 |
3/4 |
4 |
5 |
6/12 |
|
Zebra |
2 |
5 |
5 |
3 |
1 |
-2 |
-2 |
2/3 |
4 |
5 |
5/10 |
Hippos are present in the reed beds and at the
junction of the stream and river. It
is breeding season. They will
attack nearest target if disturbed on a d6 roll of 4+.
A pygmy war party of a Chief, 4 spearmen and 12
archers are in ambush near the small bridge.
They will assist any runaways. They
will eat them later!