A walk in the woods

Player D Moriartia organisation.

Apart from the Fratelli you will operate some other characters when their GM movement cover is blown.  

You are Frederico Parmigiani Comondante dei Fratelli Anarchico head of a small band currently hiding in the forested English Weald. You are dependant for supplies on the organisation of ‘The Prof’ (Il Professore). Having rescued you from enemies in Italy he set you to guard his secret Palazzo at Paradys Hall. Unfortunately the Prof’s enemy the detective Sherlock Holmes, organised a massive raid on the Hall and you had to flee. The Prof’s organisation has kept you and your six followers hidden and fed ever since. The Amante of Guilio, Edna Atkins has been allowed to join as she is useful for washing and cooking. Now Il Professore is demanding that you repay some of his generosity by performing a service for him. You were to assist in depositing clothing and weapon caches in designated places near to Sladewood Prison which you have done. This is part of a scheme where many prisoners are to escape with a view to the most desperate being able to be recruited to the organisation. These are to head for a small ruined building in the Arcadia Wood, an outlier of the Ashdown forest. This is codenamed Olympus. Much blood will be spilt by those escaping from the prison so the authorities will be liable to shoot first. So the Prof’s orders are for you and the prisoners to shoot anyone trying to stop them. There are people in the Elysia Lodge House, hostile to the police but best not to trust them too much. One exception is their washerwoman Lucy (Lucia Umbri). The Mafia killed her Amante Toni a waiter at the Ristorante Tivoli in Soho and police tried to arrest her as an accomplice. She knocked one out with a chair and escaped, with the organisation finding her position at Arcadia Lodge. In the morning she will be wheeling a pram loaded with grenades and pistols up and down the Wych Cross to Sharpthorne Road. This runs through the middle of the wood and she is to arm prisoners and point them the way to Olympus. Luigi (Who speaks some English) with Rudolfo will also patrol it looking to guide the escapees. It is expected that the Warders and police will send patrols to it! You with Ernesto will wait at Olympus guarding it until at least four prisoners have arrived to guide to the Ashdown Forest. This, to the south of Arcadia Wood is dense enough to hide a thousand prisoners and you have your camp there. (Reaching the south edge of the table means safe.)

    The selected prisoners and all helpers in the organisation are to wear sprigs of yellow broom in their buttonholes. The password is ‘Eos’ to be answered by ‘Aurora’. In the wood is also a gypsy witch Zingara and supporters who will also direct escapees to ‘Olympus’. They will have a first aid kit for emergencies. Lucia Umbri will eventually patrol up and down the road pushing her pram carrying a first aid kit, two revolvers and six grenades. She claims that she can throw grenades! She is there to point any fugitives in the right direction.   

It is a dry day, sunny with cloudy intervals. Movement on the paths and track are at normal rate, minus two inches for furtive or searching rates. Movement through the overgrown woodlands is at half plus 1” rate, with minus two inches for furtive or searching moves. D6 for move Lucia Umbri emerges from the Lodge GM to move.

Besides yourself you have Luigi Nascondi, Ernesto Galletti and Rudolfo Subisari,

Frederico Lea Ac +1 Mo 6”, Fa 2/2/2, Ag 0, Th 0, Me +2 dagger Pst –1 Class IV Unsavoury, Charm M -1, F +1, Coercion +2, MC £3 – 3 – 11d

Revolver Firing 3” 4+ Pst 0, 6” 5+ Pst 0, 11” 6+ Pst 0, 18” 7+ Pst –2, 5 +5 rounds

2 grenades 1 Round to prepare & light, Range 6” burst pattern 4” D10 + Th, 3- lands fizzing D6 2 rounds time (2- fails, 3+ fizzes on, 5+ explodes) 4+ lands 1 ½ ” from target {use arrow dice} 6+ explodes on target 1” Bst -1, 2” Bst -2, 3” Bst -3, 4” Bst -4  

Speaks Italian, English, watch, Bullseye lamp Gag & cords watch

Luigi Vle +1, Mo 6”, Fa 3/3/3, Ag +1, Th 0, Me +1 cudgel Bst –2 Gags & Cords

Revolver Firing 3” 5+ Pst 0, 6” 6+ Pst 0, 11” 7+ Pst 0, 18” 8+ Pst –2, 5 +5 rounds

Class III Unsavoury, Charm M -1, F - 1, Coercion +1, MC £ 0 – 0 – 7d

Can pick locks D10 6+ to pick each move, any 0 lock cannot be picked

Lamp, Speaks Italian & Very Poor English

Ernesto Ac Mo 6”, Fa 3/3/3, Ag +1, Th +1, Me +2 dagger Pst –1 Class III Unsavoury, Charm M 0, F +2, Coercion +2, MC £0 – 6 – 8d, Gag & Cords

Revolver Firing 3” 5+ Pst 0, 6” 6+ Pst 0, 11” 7+ Pst 0, 18” 8+ Pst –2, 5 rounds

Bullseye Lamp, Speaks Italian 

Rudolfo Ac Mo 6”, Fa 3/3/3, Ag +1, Th +1, Me +2 pistol Bst –3 Class III Unsavoury, Charm M 0, F +2, Coercion +2, MC £0 – 4 – 0d, Gag & Cords

Revolver Firing 3” 5+ Pst 0, 6” 6+ Pst 0, 11” 7+ Pst 0, 18” 8+ Pst –2, 5 rounds

Bullseye Lamp, Speaks Italian

 

In Caravan

Witch Zingara By +1, Mo 4”, Fa 2/2/2, Ag -2, Th -1, Me -2, knife Pst –2,

Charm M 0, F +2 Hypnotic Powers D10 8+ to take control of one person. 

Class III PI Unsavoury MC £1– 11 – 1d Curses in Romany & English,                    

Frau Seher By +1, Mo 4.5”, Fa 2/2/2, Ag -1, Th 0, Me -2, hands Bst –3,

Derringer Firing, 2 bullets 3” 4+ st 0, 6” 5+, st –1, 11” 6+ st –2

Charm M +1, F +2 Hypnotic Powers D10 8+ to take control of one person. 

Class V (IV) PI Unsavoury MC £6 – 11 – 1d Speaks German, English, French                   

 

On Chance Cards

Gypsy Tomas By, Mo 6”, Fa 3/3/3, Ag +1, Th +1, Me +2 dagger Pst –1 Class III Unsavoury, Charm M -1, F +1, Coercion +1, MC £0 – 0 – 8d, snares

Picks pockets D10 7+ succeeds, 1+ fails, 0 caught!

Knows the wood

Bezolt Ac +1, Mo 5”, Fa 2/2/2, Ag 0, Th +1, Me -2, knife Pst –2,

Charm M +2, F 0 Class III PI Unsavoury MC £0 – 1 – 4d Speaks Romany, English,

Sells clothes pegs. 1 Stone 5” 5+ Bst -3, D6 5+ to find a stone per 4 Rds                  

Lass Kata By -1, Mo 5”, Fa 2/2/2, Ag 0, Th +1, Me -3, hands Bst  -3,

Charm M +1, F +1 Class I Dubious MC £0 -0s -1d Speaks Romany English

 1 Stone 5” 5+ Bst -3, D6 5+ to find a stone per 4 Rds   

Picks pockets D10 7+ succeeds, 1+ fails, 0 caught!

Lucia Umbri WA Mo 5” (Pram 4”), Fa 2/2/2, Ag +1, Th 0, Me -2, hands Bst  -3,

Charm M +1, F  MC £0 – 0-0d. In pram 1st aid kit, 2 revolvers & 6 milk bottle grenades

Grenade 1 Round to prepare & light, Range 5” burst pattern 4” D10 + Th, 3- lands fizzing D6 2 rounds time (2- fails, 3+ fizzes on, 5+ explodes) 4+ lands 1 ½ ” from target {use arrow dice} 6+ explodes on target 1” Bst -1, 2” Bst -2, 3” Bst -3, 4” Bst -4  

Class III (II) Dubious MC £0 -0s -4d Speaks English, Italian.

 

Introduction

Sherlock

Escapees

Police

Moriarty

Umpire

The Game

Player accounts 

Rules

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