The BlueKilns Wharf incident
Umpires Key
Chance Cards * = knows about
the warehouse music sessions
Use
playing cards with C = Clubs, D = Diamonds,
S = Spades & H = Hearts.
Two
cards are drawn each move with the Umpire deciding where it should be applied if
not specified.
If
not obvious placement, dice for options or discard. When parties all in wharf
area only one card to be drawn.
Map Key
1.
Top of Mary Road & entry point for Player A’s party
2.
Newspaper seller Stanley who is a Lurker for Player C. D10 8+
recognises Sandy harbour (Holmes), 6+
recognises John Wilkes Watson.
3. Queens Head In the control of
Player D Boughman Bart Culip, Thug Hobart, Thug Benjamin, Bartender
&
if they are not out with a drawn card harlots Jill & Joan from Sally’s Soup
Kitchen/brothel.
4. Police Station. In the control of Player D. Sergeant Tuckerton, PC Wilson, PC Chalk & PC O’Malley.
The Sergeant is outside smoking. .
D10 7+ recognises Sandy harbour (Holmes), 4+
recognises John Wilkes (Watson). Second go
if successful.
Out on patrol
is PC Leatherhead . D10 8+
recognises Sandy harbour (Holmes), 6+
recognises John Wilkes Watson. second go if
successful.
5. Seaman’s Hostel Mrs Hodge. Refuese to let any in or out till tommorrow
Mrs Hodge By, Mo 5”, Fa 2/3/3, Ag 0, Th 0, Me –1, Bare hands Bst –3
Class III (II)
PI Respectable, Charm M +1, F 0.
Coercion +1
6. Silchester Line HQ. empty & locked BS 7
7. Pots Lane Roadway
8. Mary Road Roadway
9. Chandlers shut BS 7
10. Doctor Llewellen’s Mallard By, Mo 5.5”, Fa 2/3/5, Ag 0, Th 0, Me 0, B. Hnads –3
Class VI, PI Respectable, Charm M+1 F+1, Coercion 0.
11. Narrow Street Roadway
12. Sally’s Soup Kitchen & Brothel, Sally, Mattie (Joan & Jill out) Farthing for a bowl of soup or roll.
Sally Bystander -1 Mo 4” Fa2/2/2, Ag 0, Th –1, Me –1 knife Pst –2 Class IV(III)
Unsavoury Charm M +1 F –2 Inactives –1 MC £13- 18 –4d
Mattie Inactive -1 Mo 4” Fa1/2/2, Ag 0, Th –1, Me –2 bare hands Bst –3 Class II(I)
Unsavoury Charm M +2 F –2 Inactives –1 MC £0-0-0d
13. Narrow Street Roadway
14. Narrow Street Roadway
15. Beggar
Ashanti Abe & boy under Player C’s control.
D10
8+ recognises Sandy harbour (Holmes), 6+
recognises John Wilkes Watson.
16. Beginning of Chinatown entry point for Player B’s party
17. Bluekiln Lane Roadway
18. Bluekiln Lane Roadway
19. Bluekiln Lane Roadway
20. Potts Alley
21. Potts Lane Roadway
22. Potts Lane Roadway (entry points?)
23. Main Gatehouse Gate BS 8 under control of Player D Derby & Harker.
All the dock high wall is topped with broken glass Pst AvD –2 (+1 if cloth or newspaperused)
24. Silchester Line shed 3 £17,000 worth of stolen works of art
25. Silchester Line shed 2 legitimate Goods store
26. Silchester Line shed 1 Captain’s legitimate Goods store
27. Ramp up to wharf
28. Crane
29. SS. Iron Duke in Control of Player C. 2nd Mate Pandit, Curry Joe Cook, 4 lascars.
30. SS Maid of Orleans in Control of Player C Chef Gaston, Ski-Vi cookmaid, 2 enforcer thugs.
In aft hold three Tong leaders bound.
31. Sailing Barge Incognita belongs to Bluekiln Claywares Empty.
32. Wharf
33. Wharf
34. Wharf two punts moored. One used by Lee Chow has blood stains in it.
35. Ramp up to wharf
36. Warehouse 1 Silchester Line empty
37.Warehouse 2 Silchester Line empty door to Pots lane BS7.
38. Warehouse 3 Moriarty’s Luxurious Lair escape way out of Oriel window down rope ladder into Pots Lane. Professor Moriarty, Mr Archon, Albert Spear, Will Jacobs, Madame Zitzl.
39. Warehouse 4 Claywares.
40. Steam Lorry needs driver and man with red flag to walk in front 4mph Half an hour to steam up.
41. Kiln some items ready for firing but empty.
42. Stable empty.
43. Boiler house burning at low but empty
44. Kiln Gatehouse Under control of Player D. Adams & 3 watch dogs.
45. Clay puddling house empty
46. Moulding house empty
47. Chinese Chop Fang Seaman’s lodging
48. Chinese Ee Ho Seaman’s Lodging