The BlueKilns Wharf incident
Player D Police
Sergeant Bradford Tuckerton
A Police Sergeant on
the night shift of the Limehouse Mary Road Police Station, you are paid a
retainer by the Hearts of Oak Society. So are your three constables. Your
Inspector also on the pay roll, rarely calls. You tend to take your orders from
Bart Culip the Landlord of the Queens Head and Boughman of the Society. You and
your men are duty bound to bring in for questioning any strangers to the area.
Especially any taking an interest in the activities at the Bluekiln Wharf!
Although some strangers have been arriving occasionally to call there, they have
been carrying the wooden acorn, which means that they are trustworthy. You guess
that the higher ups in the Society are running something illegal there but that
is not your business. They have two men on duty all the time in the
gatehouse to the wharf and there are skeleton crews aboard the ships. You and
your men have the photographs of a dozen troublemakers thought to be operating
against the Societys interests. (Blacklegs and Dock employers spies!) Top of
the list are Sandy Harbour and John Wilkes who should be held in the cells until
they can be questioned by Society officials. (Contact Bart Culip who will pass
the word on.) Bart has people who can back you up in any unpleasantness if
sufficient reason is given. Whilst your active area is outside the Wharf Gates
you are duty bound to respond to any request from the BlueKiln Claywares or the
Silchester Line shipping who operate there. They are Hearts of Oak approved
concerns. Sometimes messengers come from elsewhere carrying the wooden acorn
token. These are to be let through without hindrance. Chinatown begins at the
far end of Narrow Street but they tend to do their own policing.
Objective: Keep the
hearts of Oak Society happy!
You are standing alone
outside the Police Station smoking when you see four suspicious looking
characters coming down Mary Road. (You are a policeman, everyone you do
not know personally is a suspect! You do not trust even those you do know!)
It is dark &
windless with overcast skies, sighting visibility is down to ten inches with
recognition at five. This increases to sixteen and recognition at eight inches
near the lit gas street lamps. The poverty stricken inhabitants of this area
will lurk in their habitations earnestly ignoring all shouts, shots and screams!
To conceal
identities & strengths in the dark, players will move flags until meeting.
In this game the Umpire draws the chance cards each move and plays them as
instructed or to suit the game if alternative applications are possible.
In Police Station
Sergeant Tuckerton
Vle WA 0
Mo 5.5, Fa 2/4/4 Ag 1, Mar 0, Th 0, Me +1 truncheon
Bst 1, Class
Dubious Charm 0, Coercion +1, MC £2
13s 4d, Police whistle 24
watch Bullseye lantern
PC Wilson
WA +1, Mo 6 Fa 2/4/4 Ag 1, Mar 0, Th 0, Me +1 trunche on Bst 1
MC £0 1s 8d, Police
whistle 24, Handcuffs, Bullseye lantern watch
PC Chalk
WA +1, Mo 6 Fa 2/4/4 Ag 1, Mar 0, Th 0, Me +1 truncheon Bst 1
MC £0 1s 8d, Police
whistle 24, Handcuffs, Bullseye lantern watch
PC OMalley
WA 0, Mo 6, Fa 2/4/4 Ag 1, Mar 0, Th 0, Me +1 truncheon Bst 1
MC £0 5s 1d, Police
whistle 24, Handcuffs, Bullseye lantern watch
In the Queens Head
Bart Culip
Lea, Activist,
Mo 6, Fa 3/4/4, Ag 0, Th 0, Me +2 cudgel Bst 2
Class IV
Unsavoury, Charm M -1, F +1,
Coercion +1, MC 6 3 4d
bulls eye lantern, watch,
matches stamp & pad. 3 wooden acorns.
Hobart
Willing Assistant,
Mo 6, Fa 3/3/3, Ag +1, Th 0, Me +1 cudgel Bst 2 Gags &
Cords Class III
Unsavoury, Charm M -1, F - 1,
Coercion +1, MC £ 0 4 1d
Benjamin
Willing Assistant,
Mo 6, Fa 3/3/3, Ag +1, Th 0, Me +1 cudgel Bst 2 Gags &
Cords Class III
Unsavoury, Charm M -1, F - 1,
Coercion +1, MC £ 0 2 7d
Bartender
Willing
Assistant, Mo 5, Fa 2/2/2, Ag 0, Th 0, Me +1 Bottle Bst 2
Class III
Unsavoury, Charm M 0, F - 1,
Coercion +1, MC £ 0 3 7d
& if their card
is not drawn, 6d Harlots Jill & Joan
based on Sallys Soup Kitchen
Mo 4 Fa1/2/2, Ag 0,
Th 1, Me 2 bare hands Bst 3 Class II(I)
Unsavoury
Charm M +2 F 2 Inactives 1 £0-0-6d & £ 0-1-3d
In the Main
Gatehouse Derby the gate keeper & enforcer Harker
Derby
Mo 6, Fa 2/2/2, Ag +1, Th 0, Me 0 truncheon Bst 2 Gags & Cords
Class III
Dubious, Charm M -1, F - 1, Coercion
+1, MC £ 0 2 7d
Harker WA
+1, Mo 6, Fa 2/2/3 Ag +1, Mar 0, Th, +1, Me +1 Bst -1
Blunderbuss Firing 3 3+ Pst +3, 6 4+
Pst +1, 11 5+ Pst 0 1 round.
Bullseye lamp, MC £1
10s 0d, Class IV, Dubious Charm
0, Coercion +1.
Kiln Gatehouse
Adams & 3 dogs
Adams
WA Mo 6, Fa 3/3/3, Ag +1, Th 0, Me +1 shotgun Bst 1 Bullseye lamp
3 4+ Pst +2, 6 5+ Pst +1, 11 6+ Pst 0 2 shots Class III
Unsavoury, Charm M -1, F - 1,
Coercion +1, MC £ 0 1 7d
Dog FV 2, Mo 7, Me 1 Pst 2 Fa 2/2, Ag +1 Obey Adams orders.
On the beat arrives
if his card is drawn
PC Leatherhead
WA 0, Mo
6, Fa 2/4/4 Ag 1, Mar 0, Th 0, Me +1 truncheon Bst -1
MC £0 3s 3d,
Police whistle 24, Handcuffs, Bullseye lantern watch