THE MONASTERY OF DEATH

The Stats are given for Astounding Tales though we used our own Skirmish Rules to play our game.

E-mail me at info@morvalearth.co.uk for a free trial set of our rules.

Occasional scattered buildings dot the landscape where shepherds live in the lambing season.  They have a fireplace, a water cistern, a bed box and a number of stone or wood containers for belongings or foodstuffs.

All of the parties start at the table edges, the Carlists opposite the Cardinal, the Nationalists opposite the Germans and the Republicans opposite the British.  The Order of the Purple Pentacle is in the ruins and the demons, well they need to be summoned.

The board needs to be large enough to keep the parties separate until the last moment.  The ruin is the main terrain feature and a separate drawing, to scale, of the caverns below is useful.  The approach routes need to have natural problems only to slow the cars down to walking pace and so that the parties can hear the chanting accompaniment to the ritual when it starts.

Special Considerations:

·        Verey (Flare) Pistols have the same range as a pistol and sets fire to a demon if it hits one (most times).

·        The Ritual takes as long as is necessary for the heroes to get into the ruined monastery.     

Extras

Nobody lives here except an occasional (generic profile) shepherd tending his flocks. 

Zmorgahl is a horrific minor demon that has been bound within the Moorish monastery for centuries along with his follower demons.  He is immortal.  If he is “killed” he will return to its prison in a column of fire accompanied by a great roaring OK?  He can be held back by the symbols of life, light and good – crucifix, crescent, and ankh and so on.  They do not do him much harm but he prefers not to be burned by them.  If he is touched by one the “burn” will weaken his fighting power by 1 each turn that they are inflicted. Thus the Demons can be held at bay and weakened but not killed by them. 

Once liberated he will appear with 3+d6 smaller demons and will attack humans in sight.  After this more demons will appear at the rate of d6 per turn that you have sufficient in the casualty box until the sword or a crucifix or Holy symbol is used to seal the portal.  Demons can be destroyed by Holy Water and SonderStoff and can be driven off and killed by fire.  Instead of demons you can use zombies, skeletons, ogres, ghouls, giant bugs or whatever you have or whatever takes your fancy!

The Nazi Swastika is NOT a Holy symbol but the Middle Eastern one is!

Minor Demons move 6" and Zmorgahl moves 8".  They get no charge bonuses but do not have any penalties for terrain.

Name

Fists

Gats

Guts

Stunts

Smarts

Hits

Skills

Weapons

Zmorgahl

6

-

5

4

4

8

Demon Blooded, Real Scary

Demon Breath

Minor demons

3

-

3

4

2

1

Real Scary

Demon Breath
Demon Blooded – always takes an extra round to ensure that an opponent is down for good.  When adjacent to a “downed” figure Zmorgahl may inflict an additional wound at strength “6” on the appropriate table.  For each hit it takes in hand to hand fighting the demon gains one hit.
Real Scary – Opponents roll Guts -2 when facing him.
Demon breath has a triangular zone of 4" long by 2" wide for a demon and 8" long by 3" wide for Zmorgahl.  Anyone in the Zone tests against Guts at -2 and makes a roll on the Regular Brawling chart - only ever takes one hit per turn.

The Manuscript Book Ars Daemonica.  An ancient manuscript with text in Ancient Egyptian hieroglyphics, Cuneiform, Ancient Greek and a language that has not been recognised, though it is assumed that it has the same text as the others.  The text deals in some detail with the rituals for raising and binding demons.  The manuscript warns of the dangers of not adhering precisely to the proper rituals, of the necessity of possessing artefacts for the binding and control of demons, of the need for human blood and, occasionally, human sacrifice.  You know the sort of stuff.

The ritual will bring out not one demon but a whole host of minor demons led by a larger one, Zmorgahl. 

Never ending supply of demons: The players should not be directly told but should be led, after a few turns, to realise that the demons are recycled until the portal is closed.  Every demon turn that there are 6 or more demons in the casualty box roll a d6 per six demons and that is how many appear. 

The sword of Santa Justa Juancornetto was forged originally from Sun Stone (Meteoric Iron) in Ancient Egypt for the Pharaoh Isiliforgotahn when he bound the demons of the Underworld.   Unfortunately they were released in error during the Arab conquest and the Moorish Prince Saladresin and the Christian Santa Justa, using swords forged from the Kepesh, bound them in Spain.  Santa Justa’s Sword with its fantastically bejewelled scabbard and belt, was held in the Monastery Vinhoverde in Tuscany until it was stolen. 

When it is in the presence of a Demon (9”) it glows purple. 

Rules:  The sword is used as a normal sword.  Any demon facing the sword suffers -2 Guts and -1 Fists.  Any wounds suffered by a demon send it back through the portal.  Taking the sword to the portal where the demons enter will recall all demons back through the portal on a d6 roll of 4+ and seal it.  Thus ending the game.

The Monasteria del Lobbi y Coridor or “Moorish” Monastery is based on an old fortified mosque.  It is largely ruined.  The main parts are the chapel/mosque itself, the walls and the gate towers are practically roofless.  The Order has its living quarters below ground.  This is where the demon is bound and it will appear through the central well (portal).

The hill on which the monastery stands is riddled with tombs and catacombs that date well back into prehistory.  Any party attempting to go through them will get lost taking d6 turns to get back to the start.   The shepherd can guide a party through them.

The Victim Lady Erin Sepport, the daughter and heiress to Sir Jeckyl Sepport, Earl of Mummerset has been kidnapped by the Order of the Purple Pentacle for their ritual because her family suppressed the Order in the 15th Century.  Long memories, these chaps!

Name

Fists

Gats

Guts

Stunts

Smarts

Hits

Skills

Weapons

Lady Erin

2

4

5

4

4

3

Nice girl

nil
Nice Girl – Opponents -1 Fists and Gats when facing her

The Order of The Purple Pentacle was suppressed after being corrupted.  The exposure to magic took its toll and the Order was subverted to evil.  The Church recovered many items from the Order but the most powerful and important ones remained concealed.

The Order is now resurgent under the leadership of Secton Tryall and looking to regain its arcane powers through demonic control.  The familiars carry a variety of weapons.    

Name

Fists

Gats

Guts

Stunts

Smarts

Hits

Skills

Weapons

Secton Tryall (Leader)

3

3

6

4

4

4

Real Scary, Escape in Final Reel

pistol

Sue Ridgepype

4

4

4

3

3

3

Tough SOB, Whiplash

Whip, 2 x grenades

Familiar of the Order x3

4

3

3

3

3

1

 

 Pistol, Rifle
Claire Voyant 2 2 5 3 5 2   2 x grenades
Real Scary – Opponents roll Guts -2 when facing him.
Escape in final reel – whenever death or arrest seems inevitable he can simply disappear with a maniacal laugh. 
Tough SOB -1 from wounds against him for first 2 rounds
Whiplash: Uses whip at GATS rating to disarm / drive back opponents within 3”

The Leader will be at the pentacle.  Beside him is the victim, bound and held by one familiar (the driver) and Sue Ridgepype ready to be bled into a chalice. 

The other familiars are in the chapel tower and the last one is on foot patrol.

The Order has a Rolls Royce - I have a blood red one but a purple one would be better maybe? - in an underground garage below the chapel.  It is always ready for a quick getaway - of course.

 The players:

The Diogenese Club

Name

Fists

Gats

Guts

Stunts

Smarts

Hits

Skills

Weapons

Sir Ramic Hobbe

5

4

5

3

5

4

Real Charmer, Flashing Blade

Pistol, Rifle

Russel Sprout

4

4

5

4

4

3

Wheel Man, Fast Mover

Pistol, SMG, 2 x grenades

Bobs Uppan-Downe

3

5

4

3

3

2

Bomber

Pistol, 4 x dynamite sticks

Arthur Mowe

4

4

4

4

3

2

Crack shot

Pistol, Rifle

Howard Canitbie

4

4

4

4

3

2

Cat burglar

Pistol, Rifle

Real Charmer - +2 Smarts when persuading people
Flashing Blade - +1 when using a sword on the Serious Business Chart
Wheel Man  +2 Stunts for driving feats.  Accelerate & decelerate 2 levels.
Fast Mover adds 3” to running move
Bomber +1 Smarts to create or place (as opposed to throw a bomb)
Crack shot +1 when shooting with a rifle
Cat burglar +2 to Stunts for all climbing feats

The Vatican

Name

Fists

Gats

Guts

Stunts

Smarts

Hits

Skills

Weapons

Cardinal Pointe

5

4

5

3

5

4

Real Charmer, Flashing Blade

Pistol, Holy Water, Crucifix

Brother Piago

4

4

5

4

4

3

Wheel Man, Fast Mover

Pistol, SMG, 2 x grenades

Brother Mauro

3

5

4

3

3

2

Tough SOB

Pistol, Rifle, 2 x grenades

Brother Rocco

4

4

4

4

3

2

Cat Burglar

Pistol, Rifle

Brother Idro

4

4

4

4

3

2

Shotgunner

Pistol, Shotgun

Real Charmer - +2 Smarts when persuading people
Flashing Blade - +1 when using a sword on the Serious Business Chart
Wheel Man  +2 Stunts for driving feats.  Accelerate & decelerate 2 levels.
Fast Mover adds 3” to running move
Tough SOB -1 from wounds against him for first 2 rounds

Shotgunner +1 when using a shotgun

Cat burglar +2 to Stunts for all climbing feats
The Cardinal can keep the demons at bay but not destroy them with his crucifix.

The Nazis

Name

Fists

Gats

Guts

Stunts

Smarts

Hits

Skills

Weapons

Hauptmadchen Lisa Lohn

5

4

5

3

5

4

Flashing Blade, Fast Mover

Pistol, Bottle of SonderStoff

Trudi Dohr

4

4

5

4

4

3

Wheel Man, Tough SOB,

Pistol, 2 x grenades

Isa Berg

3

5

4

3

3

2

Tough SOB

Pistol SMG, 2 x grenades

Heidi Truve

4

4

4

4

3

2

Cat burglar

Pistol, SMG

Wendy Haus

4

4

4

4

3

2

Crack Shot

Pistol, Rifle

Flashing Blade - +1 when using a sword on the Serious Business Chart
Wheel Man  +2 Stunts for driving feats.  Accelerate & decelerate 2 levels.
Fast Mover adds 3” to running move
Tough SOB -1 from wounds against him for first 2 rounds
Cat burglar +2 to Stunts for all climbing feats
Crack shot +1 when shooting with a rifle
SonderStoff is a liquid that has unknown properties given by Himmler’s own Occult Research Unit.  It will destroy the demons (maybe. 

All the Spanish supporting cast groups are the same except for the special banner pole carried by the Carlists:

Name

Fists

Gats

Guts

Stunts

Smarts

Hits

Skills

Weapons

Gallant Officer 

4

3

4

4

4

3

Tough SOB, Flashing Blade

Pistol, flare pistol, 2 x grenades

Banner bearer

3

4

5

3

3

2

Tough SOB

 Fast Mover

NCO

4

4

5

4

4

2

Wheel Man

Rifle, 2 x grenades

Rifleman x3

3

5

4

3

3

1

 

Rifle

Flashing Blade - +1 when using a sword on the Serious Business Chart
Tough SOB -1 from wounds against him for first 2 rounds
Wheel Man  +2 Stunts for driving feats.  Accelerate & decelerate 2 levels.
Fast Mover adds 3” to running move
 
The crucifix on the Carlist banner pole will keep demons at bay for 3” radius around it.

Back to top

To the Game report

To the first page

To the Director's Stuff

To Morvalonesia

To Morvalistan

Back to Home page