Piracy on the Sundering Sea (Part 3)

Vendola - Defenders

    

Comandare Alfonso Pantanoso

You are the Comandare of Vendola a port within the Arwyn Delta, towards the Sundering Sea. Both Lawic Fara and Chaotic Elysia claim to own Vendola but have always found it very difficult to obtain the taxes allegedly due to them. In fact Vendola, much influenced by Chaos, like Sumeer, has always been a city state of its own. The people are a mixture of Ombardi who came originally from Omgano in Mid Morval Earth and Edini who came from across the Sundering Sea. Vendola is ruled by the Consiglio, who’s Sindaco (Mayor) was the Wizard Risenstar. He was recently killed at the battle of Elar. He was also the head of the Larete Balokha smuggling organisation, which has suffered many hard blows recently. You are a member of the Consiglio and until a new Sindaco is appointed you chair its infrequent meetings. Other members of the Consiglio are the Dwarf Werden son of Whelk, Zauben Priest of Baphomet, Maestro Ladrino Pratico of the Ombardi Bank, the merchant Urbano Legnati, Signor Peter Payne head of the fisher’s Guild and landowner Conte Malvolio Estori. You are responsible for the day to day running of Vendola, maintaining its defences and law and order. For local law enforcement you have Capitano Uccello Legnati and his Guardiani (the watch). They also form the bulk of your regular troops for defending Vendola in case of attack. Most able bodied males can also be conscripted at need. The Dwarves have their own dock and tower (Torre dei Nani) the other side of the distributary. They tend to look after their own interests. They collect the harbour dues for any ships landing at their dock but have to pay the Maestro del Porto (Port Master) Tagliarto Nete a percentage. He collects and allocates berthing fees and has a small force of soldiers plus men to operate the cranes and transfer goods to the warehouses. The dwarves are cave dwarves, haling from Varadh where most of the cogs, the commonest type of vessel, come from. (The Forest Dwarves come from Neradh) Doubtless they have burrowed caverns under their tower but they do not allow men into them. They fly the flag of Varadh on their tower whilst it has been the Consiglio’s policy not to fly the flags of Elysa or Fara in case it causes embarrassment.  

  Even before the supremacy of Wizard Risenstar, Vendola has been run on the Poco Fiducia (Little trust) system. Hence the Capitano has a Cavaliere (knight) posted in the Torre del Nordest who watches over what happens in the port as much as looking out to sea. Your wife Donna Spia Legnati is head of the Sentinelle del Morale a female organisation theoretically watching over public morals but also keeping an eye on the Capitano’s operations and not averse to a spot of blackmail. Her ladies keep watch on top of your Torre Grande as a check on those watching on the other towers. The Sentinelle del Morale is an Elysian invention with other ones in Sumeer and Elysa. Elysia was the first state established by the Edini speaking peoples from across the Sundering Sea. It started off by being excessively moral until subverted by the Chaotics. Donna Spia also records the proceedings of the Consiglio although naturally she is not a member and not allowed to speak in it. She it is who writes out formal letters or decrees of the Consiglio.

   You can hold trials of any lawbreakers who are not members of influential families, or who are foreigners of significant importance. These would be tried by the full Consiglio. You live with your wife and female servants on the second floor of the Torre Grande. The windowless first floor contains the kitchen and accommodation for the male servants. The ground floor has the office of the Capitano and his duty watch. Whilst you and the Consiglio know that vessels coming to Vendola could be involved in smuggling or piratical ventures elsewhere, it is policy not to admit this. Vendola has long followed the Hagothic creed that might is right. Vendola has a yard capable of repairing damaged ships and recently a large Nef the Lamtotir, has arrived with its bow stove in. Apparently it fought against some Thentian Lymphads who had been supporting the new King Anghered. Its crew is mostly accommodated in the barrack near the yard. Its Commander Victor FizValente Degollar is a refugee from the Azeladian civil war. An illegitimate nephew of Colombo Degollar who was briefly King of part of Azelad he brought in two of the large Nefs made there. One of them, the Evasofah sailed out again under Commander Giacomo Estori. He came from a wealthy Vendola family but was in the Azeladian service.

  Vendola has merchant vessels calling to take on cargoes of dinosaur bone and hides and its speciality rush baskets of salted wildfowl.

  The present political situation is a little uncertain. Whilst Fara, although it has a fleet of some cogs it prefers to build the new Urca vessels for other powers. Thus unless it hires other states ships, it lacks the capacity to enforces its tax claims on Vendola. Its ruler Grand Duke Cosimo Morosini, although nominally Lawic, sends few troops to the Lawic Armies and has stayed studiously neutral in the recent Azeladian and Baratrean civil wars. He likes to take life easy! Elysia was exhausted militarily by wars in Hunara and Hamora. The depredations by the notorious bandits Don Incio Fulminar and Two Unicorn Morgana have further weakened its offensive capacity. It has only fishing vessels of its own for a fleet pirates having done for a few cogs that it did have. The Consiglio’s of Sumeer and Elysa are now trying to encourage trade with the Western States, forgetting their Chaotic inclinations. Trade there is, not least because of the many ships heading to Agetsu to keep the Crusading Armies in Hamora supplied. Whilst your Consiglio finds it expedient to accept such trading as is possible you personally are awake to the possibility of some Anghered supporting fanatic coming after Victor and his crew. It is a very long time since Vendola was physically attacked but you are uneasy. The Consiglio put money aside for making a chain bar to close the harbour between the Torre del Porto and the Torre dei Nani. However it seems that Tagliarto Nete has wasted it on other things so nothing has been done. In the past there have been subversive strikes against particular persons living in the Port so you keep a close eye on any foreigners arriving. In the event of an attack the alarm triangle on the Torre Grande will be beaten summoning you Don Tecnico (Master Engineer) or your wife to decide if the alarm should be sounded. If it is the Flambeaux on its turret will be lit and your trumpeter will play the alarm call. This should make all troops to go to their stations and the militia to assemble and eventually report to the Torre Grande. The Flambeaux should alert people inland, and Conte Malvolio Estori should bring a relief force from his estate properties (Militia Squad E). It has to be said that these provisions are exceeding rusty. Hopefully Sole your trumpeter will remember the tune! In fact each of the towers of the Port has a triangle. The landward ones are supposed to send a messenger to you to report why they are sounding their triangle. (Since these are all off the table they do not matter) There are five militia squads each with a commander and a sergeant, who form up in the positions marked ABCD on the plan. Probably your most reliable forces are the crew of the Nef Lamtotir with 14 aboard and 30 in the Sailor’s Hostel nearby.  

Vendola’s Defences

Artillery BD = Boat destruct, BS = Breaching strike

Siege Equipment capabilities 1 to repeats shots on unmoving target. +1 large targets

All –1 to hit if no engineer in crew. Take an extra move between firing if a man short

Springald Crew 2, 8” 4+, 16” 5+, 24” 6+, 32” 7+ Strike 0 fired every 2nd move BD 6

Hvy Springald Crew 3, 8” 4+, 16” 5+, 24” 6+, 32” 7+ Strike +1 fired every 2nd BS1 move BD 7

Mangonel Crew 4, 12” 5+, 24” 6+, 36” 7+, 48” 8+, Strike +4 fired every 3rd move BS 4 BD 10Indirect Indirect Weapons Only the spotting engineer within 12” must expose himself. Minimum range 8”

Trebuchet Heavy Stone Crew 6, 18” 7+, 48” 8+, Strike +7 fired every 4th move BS 7

Trebuchet sack of stones Crew 6, 18” 7+, 36” 8+, 1.5” burst Strike 1 every 4th move BS

Mangonel Stones = Handstones, Trebuchet Stones = Heavy Handstone Throwers expose themselves

Wall Handstone 2” ht, Range 3” 5+ Strike -4  

Tower Handstone 4” ht, Range 4” 6+ Strike -3

Torre Grande Keep to ground 6”ht Range 4” 7+ Strike -2

Heavy Handstone 2 persons  to throw, exposing themselves

Torre Grande H Handstone 6” ht, Range 3” 7+ Strike 0 Tower Crush ladder D10 6+

Torre Grande

Comandare Alfonso, Donna Spia Legnati, Don Tecnico, Capitano Uccello Legnati , Sergente Paludo, Sergente Piumo, Signora Cuoca, Trumpeter Toni  3 abigails, 4 kitchen maids, 5 crossbowmen, 6 Billmen 2 engineers = 28 one Trebuchet, two springalds, adequate ammunition 30 hand stones.

Commandare Alfonso Lea, Mo 5", Fa 5/10, TR +3, SR +2, D-7, C-6, W -5, A -2, Ob 0.7, Me +3+1 = +4 magic sword st +2 Shield Parries 7+ St4, Speaks Omgano, Edin, Simnith, Reads Tengthin

Donna Spia Off, Mo 5", Fa 5/10, TR +2, SR +2, D-4, C-3, W -2, A 0, Ob 0.8, Me -1 -1 = -2 Dagger st 0. Speaks Omgano, Edin, Simnith, Kazid (P) reads Tengthin, Runes can direct Trebuchet 1st Aid kit

Don Tecnico Off, Mo 5", Fa 5/10, TR +3, SR +3, D-6, C-5, W -4, A -2, Ob 0.8,

                Me +1 -0 = +1 Can Direct Trebuchet & fire springalds  Fortification expert

Capitano Uccello Off, Mo 5", Fa 5/10, TR +3, SR +2, D-7, C-6, W -5, A -2, Ob 0.7, Me +3-0 = +3

 sword st +1 Speaks Omgano, Edin, Simnith, Reads Tengthin

Sergente Paludo Ind, Mo 5", Fa 5/10, TR +3, SR +2, D-7, C-6, W -5, A -2, Ob 0.7,

                Me +1 -2 = 0 Poleaxe st 4 Speaks Omgano, Simnith, Edin,

Sergente Piumo , Ind Mo 6", Fa 6/12, TR 0, SR + 0, D-4, C-3, W -2, A +1, Ob 1.2,

                Me +1 +0 = +1 sword st 0, Crossbow 5" 3+, 10" 4+, 15" 5+, 20" 6+, St -4 

                +1 to hit if rested. Fires alternate moves. 12 quarrels Speaks Omgano, Edin, 

Signora Cuoca Ind, Mo 5", Fa 5/10, TR +1, SR +1, D-4, C-3, W -2, A 0, Ob 0.8,

                Me -1 -1 = -2 Dagger st 0. Speaks Omgano Edin  reads Tengthin First Aid Kit.

Trumpeter Toni Ind, Mo 6", Fa 6/12, TR 0, SR + 0, D-4, C-3, W -2, A +1, Ob 1.2, Me 0 -0 = 0 sword st 0    

                Trumpeter signal 48” rally music 60”  Speaks Omgano, Edin, Simnith

Abigail, Ind , Mo 5", Fa 5/10, TR 0, SR +1, D-4, C-3, W -2, A 0, Ob 0.9,

                Me -2 -1 = -3 Dagger st 0. Speaks Omgano, Edin Reads Tengthin can fire Springald

Maid Fol, Mo 5", Fa 5/10, TR -1, SR 0, D-4, C-3, W -2, A 0, Ob 0.9,

                Me -2 -1 = -3 Dagger st 0. Speaks Omgano, tinderbox helps man Trebuchet.

Crossbowman Fol Mo 6", Fa 6/12, TR 0, SR + 0, D-5, C-4, W -3, A +1, Ob 1.3, Me +0 -0 = 0 sword st 0 Crossbow 5" 5+, 10" 6+, 15" 7+, 20" 8+, St -4  +1 to hit if rested. F alternate Speaks Omgano, Edin

Billman Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A +1, Ob 1.3, Me +1 -2 = -1 Bill +2 1st rd              st+3, Speaks Omgano, Edin

Engineer Ind Mo 6", Fa 6/12, TR +1, SR + 0, D-4, C-3, W -2, A +2, Ob 1.1, Me +0 -0 = 0 sword st 0

                Speaks Omgano, Edin can fire both Trebuchet & springalds 

Torre NE

Cavaliere Borino, 1 Engineer, 1 crossbowman, 2 billmen = 5 10 hand stones

C. Borino Off, Mo 5", Fa 5/10, TR +3, SR +2, D-7, C-6, W -5, A -2, Ob 0.7,

                Me +1 -2 = 0 Poleaxe st 4 Speaks Omgano, Simnith, Edin, reads Tengthin

Engineer Ind Mo 6", Fa 6/12, TR +1, SR + 0, D-4, C-3, W -2, A +2, Ob 1.1, Me +0 -0 = 0 sword st 0

                Speaks Omgano, Edin can fire springalds

Crossbowman Fol Mo 6", Fa 6/12, TR 0, SR + 0, D-5, C-4, W -3, A +1, Ob 1.3, Me +0 -0 = 0 sword st 0 Crossbow 5" 5+, 10" 6+, 15" 7+, 20" 8+, St -4  +1 to hit if rested. F alternate Speaks Omgano, Edin

Billman Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A +1, Ob 1.3, Me +1 -2 = -1 Bill +2 1st rd              st+3, Speaks Omgano, Edin

Torre del Porto

Maestro del Porto Tagliarto Nete, Escudo Grindo, Engineer Sergente Gino, Sergente Baldi, 6 billmen, 4 Crossbowmen, 5 Engineers = 19  50 Hand/Mangonel stones

 With 1 Mangonel 1Heavy Springald & Guard boat. (normal crew 9)

M.P. Tagliarto Off, Mo 5", Fa 5/10, TR +3, SR +1, D-7, C-6, W -5, A -2, Ob 0.7, Me +2-1 = +1

Axe st +3 Shield Parries 6+ St4, Speaks Omgano, Edin, Simnith, Reads Tengthin, Runes

Escudo Grindo Ind, Mo 5", Fa 5/10, TR +3, SR +1, D-6, C-5, W -4, A -1, Ob 0.9, Me +1-0 = +1

sword st 0 Speaks Omgano, Edin, Simnith, Reads Tengthin, Runes Can direct Mangonel & Springald

Sergente Gino Ind, Mo 5", Fa 5/10, TR +2, SR 0, D-5, C-4, W -3, A -1, Ob 1.0, Me +1-0 = +1

sword st 0 Speaks Omgano, Edin, Simnith, Can direct Mangonel & Springald

Sergente Baldi Ind, Mo 5", Fa 6/12, TR +3, SR + 0, D-7, C-6, W -5, A -1, Ob 1.0, Me +3 -2 = +1 Bill +2 1st rd st+4, Speaks Omgano, Edin Simnith.

Billman Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A +1, Ob 1.3, Me +1 -2 = -1 Bill +2 1st rd              st+3, Speaks Omgano, Edin

Crossbowman Fol Mo 6", Fa 6/12, TR 0, SR + 0, D-5, C-4, W -3, A +1, Ob 1.3, Me +0 -0 = 0 sword st 0 Crossbow 5" 5+, 10" 6+, 15" 7+, 20" 8+, St -4  +1 to hit if rested. F alternate Speaks Omgano, Edin

Engineer Ind Mo 6", Fa 6/12, TR +1, SR + 0, D-4, C-3, W -2, A +2, Ob 1.1, Me +0 -0 = 0 sword st 0

                Speaks Omgano, Edin can fire springalds & Mangonel

Torre die Nani (Dwarves Tower)

Consiglio Werden son of Whelk, Captain Regand, Engineer Sergeant Moohlag,, 4 crossbow dwarves,, 4 2H axe/mace dwarves, 4 engineer dwarves =15 One Mangonel  one heavy Springald

Werden Off, Mo 5”, TR 3, SR 5, D-6, C –5, W –4, A 0, Ob 0.7, Me +2 –0 = +2 sword st +1

Dagger Parry 8+ St 4 Speaks Kazid Omgano Edin, Simnith Reads Runes, Tengthin

Captain Regand Off, Mo 5”, TR 3, SR 5, D-6, C –5, W –4, A 0, Ob 0.7, Me +2 –1 = 0 +2 st +2

 Speaks Kazid Omgano Edin, Simnith, Reads Runes

Sergeant Moohlag Ind,  Mo 5”, TR 3, SR 3, D-5, C –4, W –3, A 0, Ob 0.7, Me +1 –1 = 0 +2 axe st +2

Shield Parry 7+ St 4 Speaks Kazid Omgano Edin, reads Runes

Crossbow dwarf Fol Mo 5", Fa 6/12, TR 3, SR + 3, D-5, C-4, W -3, A +1, Ob 0.8, Me +0 –0 = 0 st 0 

Crossbow 5" 5+, 10" 6+, 15" 7+, 20" 8+, St -4  +1 to hit if rested. alternate moves. Speaks Kazid Omgano

Engineer Axe or mace dwarf Fol, Mo 5”, TR 3, SR 3, D-5, C –4, W –3, A 0, Ob 0.7, Me +1 –1 = 0 +2 st +2

Shield Parry 7+ St 4 Speaks Kazid Omgano Edin, reads Runes

2H Axe or mace dwarf Fol, Mo 5”, TR 3, SR 3, D-5, C –4, W –3, A 0, Ob 0.7, Me +1 –2 = -1 +2 st +4

Speaks Kazid, Omgano Edin, reads Runes

 

Aboard the nef on rollers Lamtotir

Commander Victor FizValente, Skipper Leon Mardel, Escudo Reggio Fizvalente, Wizard Wazim, Wazim’s wife Jazan, Drummer Ali, Dancer Slome, 2 Taziz guards, 2 maids, 3 eunuch’s,  = 14

Commander Victor Lea, Mo 5", Fa 5/10, TR +4, SR +3, D-7, C-6, W -5, A -2, Ob 0.7,

                Me +3 -2= +1 2H sword st +4 Speaks Simnith, Dabbra, Edin, Reads Tengthin

Skipper Leon Off, Mo 5", Fa 5/10, TR +3, SR +2, D-6, C-5, W -4, A -2, Ob 0.8,

                Me +2 -2 = 0 Poleaxe st 4 Speaks Dabbra, Simnith, Edin, Reads Quabba,

Escudo Reggio Off, Mo 5", Fa 5/10, TR +3, SR +2, D-7, C-6, W -5, A -2, Ob 0.7,

                Me +1 -2 = 0 Poleaxe st 4 Speaks Dabbra, Simnith, Edin, Reads Tengthin,

Wizard Wazim Off, Mo 6", Fa 6/12, TR +1, SR 5, D-4, C-3, W -2, A +2, Ob 1.2,

Me +1 -0 = +1 dagger st 0. Speaks Simnith Edin, Reads Tengthin, Quabba, Lerumint

3rd Level Magician, 33MPU per move max 12, Spells: Breathe Water, Giant Hail bursts, Rainmaking, Water Bursts, Wind Changing, Freezing spell, Mist Making, Swimmers Cramp, Water Spouts, Evaporate Liquid, Mouth Wash, Quench Flame, Sterilise,  

Senora Jazan Ind, Mo 5", Fa 5/10, TR +1, SR +1, D-4, C-3, W -2, A +1, Ob 1.0,

                Me -2 -1 = -3         Dagger st 0. Speaks Simnith Edin,  reads Tengthin First Aid Kit.

Drummer Ali Fol, Mo 6", Fa 7/14, TR +1, SR + 0, D-4, C-3, W -2, A +1, Ob 1.3,

                Me 0 -1= -1 club stun st -1 speaks Dabbra Simnith, signal 36” Rally 48”

Dancer Slome Ind, Mo 6", Fa 5/10, TR -1, SR +1, D-3, C-2, W -1, A +2, Ob 1.2,

                Me -2 -1 = -3         Dagger st 0. Speaks Dabbra, Simnith, Charm +3 males

Eunuch guard Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-4, C-3, W -2, A +2, Ob 1.4,

                Me +2-2 = 0 2H sword st +4 Speaks Dabbra, Simnith, Edin

Taziz Guard Ind, Mo 5", Fa 5/10, TR 0, SR 0, D-4, C-3, W -2, A 0, Ob 0.9,

                Me 0 -1 = -1 +1 1st round spear st 0 (Dagger) shield parry 7+ St 4

                Speaks Dabbra, Simnith, Edin

Dabbric Maid Fol, Mo 5", Fa 5/10, TR -1, SR 0, D-4, C-3, W -2, A 0, Ob 0.9,

                Me -2 -1 = -3 Dagger st 0. Speaks Dabbra, Simnith, First Aid Kit.

 

In the Sailor’s Hostel Crew of the Lamtotir

Mate Blue Bad, , Sergeant Saldan, Sergeant Hundin, Sergeant Tasels, 3 Halberdier Guards,  6 two handed swordsmen, 10 spearmen, 3 bow armed seamen, 4 sling armed seamen = 30

Mate Blue Bad Off, Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +2 –0 = +2 sword st 0, Speaks Dabbra, Simnith, Edin, Reads Quabba,

Sergeant Saldan Ind, Mo 6", Fa 6/12, TR +2, SR + 1, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +2 –0 = +2 sword st 0, Shield 7+ St 4 Speaks Dabbra, Simnith, Edin,

Sergeant Hundin Ind, Mo 6", Fa 6/12, TR +2, SR + 1, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +2 –2 = 0 2H sword st 4, Speaks Jedonese, Kharsh, Dabbra, Simnith, Edin,

Sergeant Tasels Ind, Mo 6", Fa 6/12, TR +2, SR + 1, D-4, C-3, W -2, A 0, Ob 1.2,

                Me +2 –0 = +2 sword st 0, Shield 7+ St 4 Speaks Dabbra, Simnith, Edin,

Halberdier Guard Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-6, C-5, W -4, A -2, Ob 0.8

                Me +2 -2 = 0 +2 1st rd st+3, Speaks Dabbra

2H Swordsman Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-4, C-3, W -2, A +2, Ob 1.4,

                Me +1-2 = -1 2H sword st +4  Shield 7+ St 4 Speaks Dabbra, Simnith

Spearman Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +1 –1 = 0 +2 1st round st 0, shield parry 7+ St 4, Speaks Dabbra

Bow seaman Fol, Mo 6", Fa 6/12, TR 0, SR + 0, D-4, C-3, W -2, A +1, Ob 1.3,

                Me 0 -0 =0 Sword st 0 Selfbow 5" 5+ 10” 6+, 15” 7+, 20” 8+ St -4 12 arrows

                Speaks Dabbra Simnith

Sling Seaman Fol Mo 7", Fa 7/14, TR 0, SR + 0, D-4, C-3, W -2, A +2, Ob 1.4,

                Me 0 -1 = -1 dagger st 0 speaks Dabbra, Simnith Sling 4" 5+, 8" 6+,12" 7+, 16" 8+ st -4 12 stones

 

 

 Vendola Militias

Squad A Active 6 moves after trumpet sounded

Under Signor Peter & Construttore Elemo, 10 light spearmen, (Fishermen & Shipwrights) = 12

Signor Peter Off, Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +1 –0 = +1 sword st 0, Speaks Omgano, Edin, Reads Simnith,

Construttore Elemo Off, Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +1 –0 = +1 sword st 0, Speaks Omgano, Edin, Reads Simnith,

Spearmen Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +0 –1 = 0 +2 1st round st 0, shield parry 7+ St 4, Speaks Omgano

 

Squad B Active 5 moves after trumpet sounded

Under Signor Urbano Sergente Jacomo, 6 light crossbowmen (Dock  & Warehouse workers) = 8

Signor Urbano Off, Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +1 –0 = +1 sword st 0, Speaks Omgano, Edin, Simnith, Reads Tengthin,

Sergente Jacomo Ind, Mo 6", Fa 6/12, TR 0, SR + 0, D-5, C-4, W -3, A +1, Ob 1.3, Me +0 -0 = 0 st 0 Crossbow 5" 3+, 10" 4+, 15" 5+, 20" 7+, St -4  +1 to hit if rested. F alternate Speaks Omgano, Edin

Crossbowman, Fol Mo 6", Fa 6/12, TR 0, SR + 0, D-5, C-4, W -3, A +1, Ob 1.3, Me +0 -0 = 0 sword st 0 Crossbow 5" 5+, 10" 6+, 15" 7+, 20" 8+, St -4  +1 to hit if rested. F alternate Speaks Omgano, Edin

 

Squad C Appears beside Palazzo7 moves after trumpet sounded

Under Wizard Zauben & Wizard Mento of Baphomet, Prete Cutolo of Gesmas 4 thugs = 7

Wizard Zauben Off, Mo 6", Fa 6/12, TI 2, TR +5, SR + 0, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +1 –1 = 0 Magic Bronze Staff stun st +4 Speaks Edin, Omgano, Simnith, Reads Tengthin,

4th Level Wizard, Spells: Cloud Rolling, Lightning Strikes, Ward Lay, Giant Hail Bursts, Leydonic Bolts, Water Bursts, Whirlwind, Wind Changing, Water Spouts, Mist Making, Freezing Spell, Track magician, Heating Spell, Detect Magic, Detect Scelta,   

Wizard Mento Off, Mo 6", Fa 6/12, TR +2, TI3, SR +4, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +1 –1 = 0 Dagger st 0, Speaks Edin, Omgano, Simnith, Reads Tengthin, Runes

2nd Level Wizard Spells: Blinding Flash, Detect Magic, Detect Scelta, Fire Missiles, Frightening Thought, Inflict Vertigo, Quench Flame, Smoke Screen, Track Magician, 

Prete Cutolo Off, Mo 6", Fa 6/12, TR +2, TI3, SR +4, D-4, C-3, W -2, A 0, Ob 1.2,

                Me +1 –1 = 0 knife st -1, Speaks Edin, Omgano, Simnith, Kharsh, Reads Tengthin, Runes

2nd Level Magician Spells: Blinding Flash, Charm Spell, Flash Shield, Immobilising Gaze, Quench Flame, Smoke Screen, Trip, Create Illusion, Impersonation, Raging Thirst, Strike Dumb & Reversal

Thug  Fol, Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A 0, Ob 1.2, Me +2 –0 = =2 sword st 0,

                Speaks Omgano, Edin,

 

Squad D appears in front of merchant Urbino’s House 7 moves after trumpet sounded

Under Prete Dinelux, Prete (Demon) Elano, 4 light spearmen = 6 

Prete Dinelux Off, Mo 6", Fa 6/12, TI2,TR +4, TI3, SR +4, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +1 –1 = 0 Dagger st 0, Speaks Edin, Omgano, Simnith, Reads Tengthin, Runes

2nd Level Wizard Spells: Blinding Flash, Detect Magic, Detect Scelta, Guilt Blush, Immobilising Gaze, Magic Bolts, Odour of Sanctity,  Sterilize, Stranger Sensing, Blinding & Reversal, Counter Spell, Melt Metal, Remember, Terror Beams.

Demon Prete Elano Ind, Mo 6", Fa 6/12, TR +4, TI4, SR +4, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +1 –1 = 0 bill hook st +2 Speaks Ausprek, Kharsh, Edin, Omgano, Reads  Runes Tengthin

1st Level Magician, Spells: Bestow Hilarity, Bestow Stammer, Detect Magic, Dress & Undress, Fit of the Giggles, Frightening Thought, Inflict Vertigo, Shikald’s Breathe Speech Throwing Unnerving Noise.    

Spearman Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +0 –1 = 0 +2 1st round st 0, shield parry 7+ St 4, Speaks Omgano

Squad E Appears in front of Shipwrights building 10 moves after trumpet is sounded

 Under Conte Malvolio, Escudo Timoroso, Agente Putali, 3 light crossbowmen 4 light spearmen = 10

Conte Malvolio Lea, Mo 5", Fa 5/10, TR +3, SR +2, D-7, C-6, W -5, A -2, Ob 0.7, Me +3+0 = +3

sword st 0 Shield Parries 7+ St4, Speaks Omgano, Edin, Simnith, Reads Tengthin

Escudo Timoroso Ind, Mo 5", Fa 5/10, TR +3, SR +1, D-6, C-5, W -4, A -1, Ob 0.8, Me +2 -0 = +2

sword st +0 Speaks Omgano, Edin, Simnith, Reads Tengthin

Agente Putoli Ind, Mo 6", Fa 6/12, TR +2, SR +1, D-5, C-4, W -3, A +1, Ob 1.2, Me +3-0 = +3

sword st 0 Speaks Omgano, Edin, Simnith, Reads Tengthin

Crossbowman Fol Mo 6", Fa 6/12, TR 0, SR + 0, D-5, C-4, W -3, A +1, Ob 1.3, Me +0 -0 = 0 sword st 0 Crossbow 5" 5+, 10" 6+, 15" 7+, 20" 8+, St -4  +1 to hit if rested. F alternate Speaks Omgano, Edin

Spearmen Fol Mo 6", Fa 6/12, TR +1, SR + 0, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +0 –1 = 0 +2 1st round st 0, shield parry 7+ St 4, Speaks Omgano

 

In the Significant buildings (ordinary houses contain only women children and old men)

Ombardi Bank Maestro Ladrino Pratico, Signor Toni Pratico, 2 Bodyguards

Maestro Ladrino Off, Mo 5", Fa 6/12, TR +1, SR + 3, D-4, C-3, W -2, A 0, Ob 1.0,

                Me 0 –1 = -1 dagger st 0, Speaks Omgano, Edin, Simnith, Reads Tengthin , Runes

Signor Toni Ind, Mo 6", Fa 6/12, TR +1, SR + 2, D-4, C-3, W -2, A 0, Ob 1.2,

                Me 0 –1 = -1 dagger st 0, Speaks Omgano, Edin, Simnith, Reads Tengthin , Runes

Bodyguard Fol, Mo 7", Fa 8/16, TR +3, SR + 0, D-4, C-3, W -2, A +3, Ob 1.5, Me +3 –0 = +3

                club stun st 2 stun 4 Speaks Omgano, Edin, Coercion +2

Bordello Roso Luce (Red Light) Madama Gatta, 3 Putanne 6 handstones 1st Aid Kit

Madama Gatta Off Mo 5", Fa 5/10, TR 0, SR +4, D-4, C-3, W -2, A +1, Ob 0.8, Me -1 -1 = -2

Dagger st 0, LR2 Charm v males +1 Speaks Omgano, Edin, Simnith, Reads Tengthin

1st level magician Spells: Blinding Flash, Charm Spell, Ease Pain, Fit of the Giggles, Guilt Blush, Mouth Wash, Sterilise, Unnerving Scream, Vertigo Attack 

Putanna Fol Mo 5", Fa 5/10, TR -1, SR 0, D-4, C-3, W -2, A +1, Ob 0.8, Me -2 -2 = -4 hands st -3

                Handstone   2” ht, Range 2.5” 5+ Strike -4 LR2 Speaks, Omgano, Edin Simnith (P)

Merchant’s House Signora Timorosa, Signorina Nero, Signorina Minacciora, 4 Maids 12 Handstones

Signora Timorosa Off, Mo 5", Fa 5/10, TR +1, SR 2, D-4, C-3, W -2, A +1, Ob 0.8, Me -1 -1 = -2

                Dagger st 0 Speaks Omgano, Edin, Simnith, Reads Tengthin, Runes 1st Aid casket

Signorina Nero Ind, Mo 5", Fa 5/10, TR +1, SR 2, D-4, C-3, W -2, A +1, Ob 0.8, Me 0 -0 = 0 sword st 0

                Speaks Omgano, Edin, Simnith, Reads Tengthin, Coercion +1

Signorina Minacciora Ind, Mo 5", Fa 5/10, TR +1, SR 2, D-4, C-3, W -2, A +1, Ob 0.8, Me 0 -1 = -1             dagger st 0 cloak parry 6+ ST2 Speaks Omgano, Edin, Simnith, Reads Tengthin, Coercion +1

Maid Fol Mo 5", Fa 5/10, TR -1, SR 0, D-4, C-3, W -2, A +1, Ob 0.8, Me -2 -1 = -3 knife st -1

                Handstone Window  2” ht, Range 2.5” 5+ Strike -4 LR2 Speaks, Omgano, Edin

                Tower 6” ht Range 3.5” 4+ strike -3

Sempre Fiume di Gotto (Everflowing Mug Signor Cremono 3 women 6 Handstones

Signor Cremono Off, Mo 6", Fa 6/12, TR +1, SR + 2, D-4, C-3, W -2, A 0, Ob 1.2,

                Me 0 –1 = -1 dagger st 0, Speaks Omgano, Edin, Simnith, Reads Tengthin , Runes

Woman Fol Mo 5", Fa 5/10, TR -1, SR 0, D-4, C-3, W -2, A +1, Ob 0.8, Me -2 -1 = -3 knife st -1

                Handstone   2” ht, Range 2.5” 5+ Strike -4 LR2 Speaks, Omgano, Edin Simnith (P)

Dado Fortunato (Lucky Dice) Signor Pelo 3 women 6 Handstones

Signor Pelo Off, Mo 6", Fa 6/12, TR +1, SR + 2, D-4, C-3, W -2, A 0, Ob 1.2,

                Me 0 –1 = -1 dagger st 0, Speaks Omgano, Edin, Simnith, Reads Tengthin , Runes

Woman Fol Mo 5", Fa 5/10, TR -1, SR 0, D-4, C-3, W -2, A +1, Ob 0.8, Me -2 -1 = -3 knife st -1

                Handstone   2” ht, Range 2.5” 5+ Strike -4 LR2 Speaks, Omgano, Edin Simnith (P)

Palazzo Risenstar Undead Wizard Untermain, Undead Knight Jermo, Donna Allata, 6 women, on call

                4 flying Valkar dark elves, 20 handstones

Wizard Untermain Off, Mo 6", Fa 20/40, TR +3, TI4, SR +4, D-5, C-4, W -3, A 0, Ob 1.2,

                Me +1 -0 = 0 Neruth sword st 0  Speaks Ausprek, Kharsh, Edin, Omgano, Reads  Runes Tengthin

2nd Level Magician, Spells: Energise Risen Dead, Flash Shield, magic Bolts, Breaching Bolts, Shikald’s Breathe, Unnerving Noise, Awake Inert Undead, Terror Beams   

Donna Allata Off, Mo 6", Fa 5/10, TR +3, SR +4, D-4, C-3, W -2, A +1, Ob 1.2, Me 0 -1 = -1 dagger st 0

                1st Aid satchel, Speaks Omgano, Edin, Simnith, Kharsh, Reads Tengthin, Runes, Lerumint 

2nd Level Magician, Spells: Summon Valkar, Charm Sing, Detect magic, Detect Scelta, Blinding Flash, Magic Bolts, Disarm, Neruth Poison Heal, Terror Beams, Inflict Abhorrance, Mouth Wash

Woman Fol Mo 5", Fa 5/10, TR -1, SR 0, D-4, C-3, W -2, A +1, Ob 0.8, Me -2 -1 = -3 knife st -1

                Handstone   2” ht, Range 2.5” 5+ Strike -4 LR2 Speaks, Omgano, Edin Simnith (P)

Valkar Fol, Fly 9” Fa 10/20 TR +3, SR 0, D-5, C-4, W -3, A +3, Ob Fly, Me 2+1-0 = +3 sword st 0

                Shield parry 7+ St 4, Speak Kharsh, Quenith

 

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