Iraq 1941 - Scenario 4
CLEARING ASHAR
Scenario
This scenario represents the clearing of the base area near Basra by 10 Indian
Infantry Division.
Introduction
The British first Brigade of the division landed on 18 April and secured the
Maquil area and the airport before moving inland to Shaibah.
They took over the security of the air base.
Then 21 Indian Infantry Brigade landed on 29 April and the Division had
sufficient strength to clear more of the land between the Shatt al Arab and RAF
Shaibah. The aim was now to capture
the important town of Ashar and restore the route from the port to the air base
and the north south route from Baghdad to Basra.
Ground
The ground is almost entirely flat, cultivated or built upon.
The majority of the open land is palm groves, small farms, villages and
scrub land. It is well watered by a
network of irrigation and drainage channels.
The principal features are:
1. Zubeila Barracks where the
British reserve is located
2. Robert Creek north of Ashar
3. Ashar Creek south of Ashar
4. Ashar town
5. Customs House
6. Telegraph Office
7. Police Station
8. Power Station
General Outline
Hostilities have only just begun up north.
There is considerable discontent with British actions.
The Iraqis are present in some force but are dispersed over several
positions none of which are fortified.
Brit Force Briefing.
Mission: To secure the town of
Ashar.
Execution: The plan is to attack
the town from two directions - the Shatt al Arab, and along the lake Road to the
line of Ashar Creek. Capturing the Power Station and the Telegraph Office is
important. Evicting the police from
the Police Station will demonstrate a commitment to law and order to the local
population.
Initial deployment:
1. 1 x platoon 2/7 Gurkha Rifles at
Radifan Oil Company Depot on the Shatt al Arab
2. 1 x Battalion (2/4 Gurkha
Rifles) at Zubeila Barracks as reserve with motor transport
3. A&D Coys 2/7 Gurkha Rifles and a
troop of 13 Lancers along the Lake Road north of Ashar
4. HQ, B and C coys on the Shatt al
Arab in boats on way to Customs House.
5. 4 x FOO parties from 3 Fd Regt
RA at Maqil (guns off table)
6. 1 x Company 4/13 Frontier Rifles
on far side of Shatt al Arab as flank guard.
Where possible damage to civilian infrastructure is to be avoided and in
particular the Customs House, Power Station and Telegraph Office are to be taken
intact.
Your boats are a mix of locally procured motor boats and steamers.
You may fit the MMGs and mortars of 2/7 Gurkhas on a robust steamer.
Iraqi Force Briefing
Mission: To hold Ashar and the dock
area.
|
Execution: To defend Ashar by
fighting in the streets and from the rooftops.
Forces available: 1 x Second Line Infantry Battalion, 1 x Police Company, 1 x
artillery battery (1 x 3.7” How & FOO), 1 x Militia Company in reserve in Ashar.
Initial deployment:
The infantry companies are deployed to cover the most likely approaches – the
Shatt al Arab, the Lake Road, the Shore Road, the Basra Road and sentry posts
are at the crossings over the three main creeks.
The police are mainly deployed at the Police Station with detachments at
the Telegraph Office, Power station and Customs House.
The sentry posts at the bridges and the infantry company HQs are connected to
battalion HQ by field telephone.
Playing the Game
The Assaults from the Shatt al Arab and down the Lake Road are simultaneous and
take place before dawn.
The Iraqis are in position but are not well dug in.
The only strong buildings are the power station and the Police Station.
The mayor controls the militia and the police.
The civilians of Ashar may impede both sides by moving away from shelling or
fighting.
The religious sites (mosques and graveyards) are out of bounds to military
operations. Any attempt by either
side to use them (as an OP for instance) or to move through them will result in
hostile action from the local populace and militia.
Winning the Game
The British win outright if they capture the town and the docks.
They can claim a partial victory if they manage one of these.
The Iraqis win if outright if they hold the town and the docks.
They can claim a partial victory if they manage to hold one of these.
However if they lose the Power Station and the Telegraph Office or they
are destroyed then they lose.
Any other result is a draw.
Alternative Actions
No air support is mentioned in this action.
The Gurkhas may have had a small number of aircraft available from RAF
Shaibah and this may be played. It
is also not mentioned if there was a gunboat with the river flotilla.
It is very possible that if one was available then it would be used.
You may also allow the players freedom to deploy as they see fit.
Historical Action
Before dawn on 8 May, 2/7 Gurkha Rifles launched simultaneous attacks from the
Shatt al Arab and along the Lake Road.
The attack on the river front quickly secured the dock area and Customs
House. The column advancing down
the Lake Road met persistent resistance from Iraqi troops with machine guns and
deployed as snipers. It became
quickly apparent that the approaches to Ashar was well defended and it took the
Gurkhas most of the morning to push the defenders back to Ashar.
At the wharf and the Ashar Creek frontage the Iraqi snipers were putting up
stubborn resistance. It was
becoming clear that Ashar was to be no push over.
But by early afternoon the force fighting down the Lake Road had captured
the power station, Police Station and Telegraph Office.
With these in Gurkha hands the Brigadier called upon the Senior Iraqi
Officer to surrender. He told him
that he would turn the 25pdrs of 3 Field Artillery Regiment on the town.
This threat was enough to persuade him to lay down his arms.
The majority of the Iraqis melted away into the local population.
By evening 2/7 Gurkha Rifles were in possession of the town.
As a result of this action Basra was occupied without a fight although there was
some resistance from army and armed police until 17 May.
Sources of Figures and Models
In this action a number of civilians will be needed.
Iraqi Counter Attack at Fallujah
River Crossing at Habib Shawi and Qrmat Ali