MERCOL AND FAWZI AL QAWUKJI -
-9 JUNE 1941
The ground is low rolling hilly countryside with gullies, boulders, scrub patches, wadis and stone outcrops.
The dispersed insurgents are stationary in camp at the start of the game. They will start to move as soon as the pursuers are spotted.
British Force Briefing
Mission: To capture or destroy the irregulars.
Execution: Close in rapidly to inflict maximum casualties on the insurgents. If possible capture Fawzi al Qawukji. Your force may be split into groups with different orders under an officer or NCO. YOU MAY NOT CROSS INTO SYRIA.
Iraqi Force Briefing
Execution: Rearguard to delay the British, remainder to flee. At least 1/3 of the force is to designated as rearguard.
Playing the Game
The ridges provide hull down positions for the vehicles.
The insurgents are not dug in but may have improvised sentry posts covering each track.
Every moving vehicle outside the village should have a dust cloud placed behind it. The length of this should be half the distance moved. The dust blocks line of sight and any vehicle inside a dust cloud cannot be seen but also cannot observe.
The tracks are regarded as fairly good going for wheeled vehicles. Driving across a wadi on a track at less than one third speed risks bogging on a 1, at two thirds speed a 1 or 2 and at more than two thirds speed a 1, 2 or 3.
Off the track all
vehicles travel at half speed except in the wadis where the best speed is
walking pace for infantry.
Driving across a wadi off a track at less than one third speed risks bogging on a 1 or 2, at two thirds speed a 1 - 3 and at more than two thirds speed a 1 - 4. If driving along it the risk is reduced to a 1 only. Any vehicle that rolls a 1 rolls again d6 and overturns on a roll of 1. Digging a vehicle out takes two men and the driver a whole turn. The vehicle ends up in the bottom of he wadi.
The Household Cavalry had 4x4 vehicles; to reflect this they add 1 to their die rolls in negotiating wadis.
The dispersed parts of the insurgents must concentrate on a leader figure before moving off. They will follow the concentration plan unless the player has sent them a message to change this. Roll a D6 for each vehicle crew; half the score rounded up is the time in turns taken for the crew to be ready to move. The trucks then concentrate on an officer before moving off.
Winning the Game
The Iraqis win if they get more than 2/3 off the table to Syria.
Any other result is a draw.
Mercol caught up with the insurgents and in a short sharp action dispersed them with considerable loss. Because of his orders Major Merry was not able to pursue them and finish their destruction. Fawzi al Qawukji himself escaped and was thorn in the flesh for years to come.
Iraq Scenario Intro Page
The Escape of the Regent
Night Patrol at Habbaniyah
Battle at Sinn el Dibban
Clearing the Port of Ashar
British Assault on Fallujah
Iraqi Counter Attack at Fallujah
The Raid Across the Jezireh
River Crossing at Habib Shawi and Qrmat Ali
The Battle at Kadhimain
The Fort at Khan Nuqta
What If the Arab Legion and Legion Freies Arabien Met?
Mercol in Action
Building Your Forces
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